KinEmote - Kinect Driven Media Control (OpenNI based open source project for Windows)

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forbes256 Offline
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Post: #16
Amazing!

I have a kinect and can't wait to pair it up with XBMC! Let me know if there is anything I can do to help test! I'm a fast learner. ;-)
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Johnsel Offline
KinEmote Co-Founder
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Location: Maastricht, Netherlands
Post: #17
natethomas Wrote:I remember reading an article about the Dance Revolution game and how they spent months trying to get something that worked AND wasn't insanely hard to accurately select something with. I'm guessing the mouse is just never going to be the best kind of kinect controller. But I'd love to be proven wrong.

Dance Central is my favorite so far in terms of navigation, but I want to try as many different techniques as possible. Especially since XBMC will be controlled 99/100 times while sitting, which makes it a little different from Xbox game navigation, where you will almost always stand upright.

htpc guy Wrote:Congrats Johnsel, you made it on Engadget!
http://www.engadget.com/2010/12/15/kinec...l-xbmc-th/
Very, very awesome!
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ninjacarr Offline
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Post: #18
Congrats Johnsel, this is one of the main applications I've been looking forward to for the kinect Smile Now all that remains is implementing good dance central'ish gestures!
Would you mind providing me with source code?
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rflores2323 Offline
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Post: #19
congrats on making it to engadget!!! Also please keep in your plans to develop in linux or have someone else do the linux app side by side with you. This would just be soo awesome to have im so excited. thank you for your work so far and congrats again.

ATV1 with crystalbuntu (12.2 frodo) as main theater. Theater remote URC MX-810, droidx with xbmc remote, or transformer tf101 with YATSE. 3 x ATV2 (V12.2 frodo).

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douglas.teofilo Offline
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Post: #20
Great job man,

I'm eager to test this kinect remote control, you already have it available for download?
Thanks!
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melsom Offline
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Post: #21
Just recieved my Kinect unit today. Can't wait for your release! :-)
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Johnsel Offline
KinEmote Co-Founder
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Location: Maastricht, Netherlands
Post: #22
After toying around with different ways of navigating, i'd like to test some things that need a custom skin built just for Kinect. Now I could go and learn xbmc skinning myself, but maybe someone more skilled would care to help me out? Preferable someone with a Kinect. Let me know if you're interested.
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douglas.teofilo Offline
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Post: #23
I have a kinect can send me the Kinect Control that'll help you test.
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griffindodd Offline
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Post: #24
Hi Johnsel,

My Kinect arrives today (and the power supply tomorrow). I'd like to get very involved in the testing with you as my main motivation for buying the Kinect is to control my HTPC system in my living room.

I sit approx 8 feet away from my screens, a 42" LCD and also a drop down projection screen that gives me a 82" 1080p image from a DLP projector. I'm using Boxee but it's close enough to be relevant here.

Being that far away I understand my gestures will need to be reasonably large and as I am sitting down they will need to focus on lower arm movement rather than hands or fingers.

Movement styles that come to mind are.

Free mouse - arm movement with fingers open
Mouse click start - fist
Mouse click release - - open fingers


scroll mode - Start with forearm vertical with fingers open
scroll/move left - tip forearm over to the left with fingers open, (angle from center determins scrool speed.)
scroll/move right - tip forearm over to the right with fingers open, (angle from center determins scrool speed.)

Go Back - Swipe arm from right to left - fingers open

That should be a good start for basic navigation, I'll have a think about other controls like pause, skip etc.
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Johnsel Offline
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Post: #25
Bump for release Smile see first post

Also, fun fact:
I hear a lot of people complaining about how this will not work whilst sitting. Sitting will absolutely not be an issue, in fact, I test almost everything laying on a couch that's positioned under an angle 90 degrees from the Kinect sensor. Smile The idea here is to help innovating and revolutionizing the way we interact with machines, not to create something half-baked that sorta works, sometimes, when standing.
(This post was last modified: 2010-12-17 02:15 by Johnsel.)
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griffindodd Offline
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Post: #26
johnsel Wrote:bump for release Smile see first post

also, fun fact:
I hear a lot of people complaining about how this will not work whilst sitting. Sitting will absolutely not be an issue, in fact, i test almost everything laying on a couch that's positioned under an angle 90 degrees from the kinect sensor. Smile the idea here is to help innovating and revolutionizing the way we interact with machines, not to create something half-baked that's sorta works, sometimes, when standing.

woot woot!
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melsom Offline
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Post: #27
Hm, I really can't get "Kinect Camera" or "Xbox NUI Audio" installed. Only says "Device cannot start". Any clues?
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Johnsel Offline
KinEmote Co-Founder
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Post: #28
melsom Wrote:Hm, I really can't get "Kinect Camera" or "Xbox NUI Audio" installed. Only says "Device cannot start". Any clues?

Yes, install this driver. Seems the link in the first post was not correct:
https://github.com/avin2/SensorKinect/ra...-5.0.0.exe
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melsom Offline
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Post: #29
Johnsel Wrote:Yes, install this driver. Seems the link in the first post was not correct:
https://github.com/avin2/SensorKinect/ra...-5.0.0.exe

Thanks! Got it working now Smile

Works great! But due to the low res it doesn't work from my couch 3 meters back Sad
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Johnsel Offline
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Post: #30
It should work perfectly fine from 3 meters, what doesn't work? Hand recognition or the scrolling itself?
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