fishBMC

  Thread Rating:
  • 2 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Post Reply
idefixs Offline
Junior Member
Posts: 35
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #31
ronie Wrote:on linux 32 bit, it crashes xbmc:

Thank you for your report!!!

Could you give this file a try:http://26elf.at/files/fishbmc_linux32.vis.zip
find quote
ronie Offline
Team-Kodi Member
Posts: 9,495
Joined: Jan 2009
Reputation: 167
Post: #32
idefixs Wrote:Thank you for your report!!!

Could you give this file a try:http://26elf.at/files/fishbmc_linux32.vis.zip

yup, that one works without a problem. :-)

Always read the Kodi online-manual, FAQ and search the forum before posting.
Do not PM or e-mail Team-Kodi members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
find quote
idefixs Offline
Junior Member
Posts: 35
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #33
ronie Wrote:yup, that one works without a problem. :-)

Thanks again! Released at http://26elf.at
find quote
rudeboyx Offline
Posting Freak
Posts: 750
Joined: Dec 2007
Reputation: 0
Location: Burnley, UK
Post: #34
Hi idefixs

Is this plugin windows compatible? iv tried installing from the .zip addon but it dosent do anything (no installation). when manually placing it in the addon folder, it refuses to show in xbmc. iv tried the 32bit version and 64bit version (3.2.2 and 3.2.3). The repository option is accesable in xbmc but when navigating into it theres no addons to download.

Im running Windows 7 Ultimate 64bit but xbmc for windows only runs as 32bit.

I really hope I can get this running. It looks great.

Thanks
RBX
find quote
spiff Offline
Retired Developer
Posts: 12,386
Joined: Nov 2003
Post: #35
how about you read the threadConfused
find quote
rudeboyx Offline
Posting Freak
Posts: 750
Joined: Dec 2007
Reputation: 0
Location: Burnley, UK
Post: #36
Please elaborate. iv read it from first to last post twice.

Sure, it says its only tested on Linux, but doesn't state what platforms its expected to run on.
find quote
spiff Offline
Retired Developer
Posts: 12,386
Joined: Nov 2003
Post: #37
including the post where i say 'it should be easy to port to windows' ? guess what that implies.
find quote
rudeboyx Offline
Posting Freak
Posts: 750
Joined: Dec 2007
Reputation: 0
Location: Burnley, UK
Post: #38
so why is he asking for testing on other platforms if it hasn't been ported to anything but Linux yet?
find quote
idefixs Offline
Junior Member
Posts: 35
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #39
There is a windows binary in the ZIP file, but - as spiff pointed out - it is untested. To answer your question, it is supposed to run on 32-bit OpenGL Windows XBMC. Unfortunately, I do not have any Windows machines to develop and test on. If someone would like to port fishBMC to DirectX, I would be delighted!
(This post was last modified: 2011-05-04 11:07 by idefixs.)
find quote
rudeboyx Offline
Posting Freak
Posts: 750
Joined: Dec 2007
Reputation: 0
Location: Burnley, UK
Post: #40
Thanks idefixs


Iv downloaded the fische 3.2.2.zip and found a windows binery but thats not the same as fishBMC is it? it didnt work anyway. it just opens with a black screen and a circular progress graphic and freezes when the graphic completes 360 degrees. as far as the fishBMC.zip goes, I could not find any windows binery but still, shouldn't the addon be seen in xbmc and be runnable from there, not just by running an exe file external to XBMC.

As for porting this to DX, thats beyond my abilities, but I am more than willing to test and report on any DX ports.

Thanks
RBX

PS. im not quite clear on the whole DX /openGL thing. if xbmc is running in DX, does that mean OpenGL can't run until xbmc is closed or can openGL run on top of DX?
(This post was last modified: 2011-05-04 11:22 by rudeboyx.)
find quote
idefixs Offline
Junior Member
Posts: 35
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #41
You're right, fische is something entirely different. It's a standalone sound visualization program. fishBMC was forked off fische and the only thing they have in common today is the basic principle of the animation.

I strongly suspect OpenGL and Direct3D cannot coexist at runtime - but then again, I don't know much about Windows and/or DirectX.
find quote
spiff Offline
Retired Developer
Posts: 12,386
Joined: Nov 2003
Post: #42
no, gl and dx cannot coexist. wingl is deprecated, if it works, it's by chance..
find quote
idefixs Offline
Junior Member
Posts: 35
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #43
I have received a report that fishBMC fails to start on XBMC11. There's an undefined reference to ADDON_Create().

Appears Create() has been renamedConfused
Is there some kind of summary of Addon API changes?
find quote
spiff Offline
Retired Developer
Posts: 12,386
Joined: Nov 2003
Post: #44
not really, but just add ADDON_ in front of all them methods and you're good.

we had to due to namespace clashes.
find quote
idefixs Offline
Junior Member
Posts: 35
Joined: Jan 2011
Reputation: 0
Location: Austria
Post: #45
Would it be sufficient to leave the methods as they are, and write wrappers with the ADDON_ naming scheme? This way compatibility with XBMC10 would not be broken...
find quote
Post Reply