2011-01-28, 02:56
Well, I'm relatively new to the dev side of xbmc, and the ios project got me interested. So I have this XML so far
Now I have three questions:
1.) How will I configure the the resolutions? (I know that the screen resolution of the 4g (on their side) is 960x640): Would I just make a folder named 960x640 and put the resources in that? Would I just make a 720p folder and format my images for 720p?
2.) What would I put for the platform?
3. ) How do I make an .xbt file on windows?
Code:
<?xml version="1.0" encoding="UTF-8"?>
<addon
id="skin.pineapple"
version="0.0.1"
name="Pineapple"
provider-name="Wade2462">
<requires>
<import addon="xbmc.gui" version="2.11"/>
</requires>
<extension point="xbmc.gui.skin"
defaultresolution="960x640"
defaultresolutionwide="960x640"
defaultthemename="textures.xbt"
effectslowdown="0.75"
debugging="false"/>
<extension point="xbmc.addon.metadata">
<summary>Skin Made For Iphone4</summary>
<description>Pineapple is a new theme for XBMC on Iphone and Ipod Touch 4g.</description>
<platform>IOS</platform>
</extension>
</addon>
Now I have three questions:
1.) How will I configure the the resolutions? (I know that the screen resolution of the 4g (on their side) is 960x640): Would I just make a folder named 960x640 and put the resources in that? Would I just make a 720p folder and format my images for 720p?
2.) What would I put for the platform?
3. ) How do I make an .xbt file on windows?