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While it isn't perfect, it is definitely better than having to use the flash player (especially for the Turner networks since they have disabled full-screen for whatever reason). Thanks tdhz77!
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2012-03-16, 23:15
(This post was last modified: 2012-03-16, 23:19 by runorange1985.)
Is there a way to generate .strm files for the rest of today's games?
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tdhz77
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Mizzou lost, so I had to take a break from uploading the strm files.
I'll upload the rest of the games for Sunday. I'll let you know when it's up.
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This is working for me, it's the 600 kbps version of UC vs. FSU
rtmp://mmlivefs.fplive.net/mmlive-live/ live=1 playlist=1 playpath=mml_311_600@60867
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2012-03-19, 16:52
(This post was last modified: 2012-03-19, 16:57 by TheRealMcRib.)
I was able to get the Purdue-Kansas game streaming--what a heart-breaker--by finding the game ID via the ncaa.com site, then using your URL to find the different streaming links. The one thing I noticed was that every minute or so the stream ends and XBMC goes to the next link ("Working..." mesage). This results in a 10-15 second gap in playback which is a big deal for sports. Did anyone find a solution for this?
It looks like you can simply swap out 600 for 900, 1350, 1600, or 1850 (I think those are the numbers) to change quality.
Thank you for all the work you've done on this, tdhz77.
EDIT: Looking at the most recent post, I can add that I used cp153220.live.edgefcs.net to get all of the bitrates. On the individual game's XML page, I think it specifies which bitrates are available from which providers.
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tdhz77
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2012-03-20, 11:45
(This post was last modified: 2012-03-20, 11:52 by tdhz77.)
The http headers need to be replicated, so that the ad cues don't mess with the stream.
We need to look at the action script, but I haven't had time to see it during live video.
To clarify about bit rates, the 1850 had been working until the cincy fsu game. ( cp153220.live.edgefcs.net) The 600 stream didn't suffer from working break like previous streams ( mmlivefs.fplive.net )The answer was in this game I feel.
I suppose next round of games I will test all of the servers and see if we can find the best solution.