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My projects are not finish Confused
The ultimate solution would be a single tool for skinners to use.
  • check/validate XMLs
  • create language po file from strings.xml
  • pull updated translations
  • build compatible skin.zip file (if required)
(2013-03-11, 11:51)Hitcher Wrote: [ -> ]The ultimate solution would be a single tool for skinners to use.
  • check/validate XMLs
  • create language po file from strings.xml
  • pull updated translations
  • build compatible skin.zip file (if required)

I agree. And, I may add - it should work on OS X as well. I don't mind using terminal.
(2013-03-11, 12:01)pecinko Wrote: [ -> ]I agree. And, I may add - it should work on OS X as well. I don't mind using terminal.

+1, it should be available for Win, Linux & OS X.
i´ll try to tackle that when i find the time. will stay with VBA though, I´m not in the mood to port the whole code to c++ / whatever.
(with Mono it runs on linux too, no idea about OSX)
(2013-03-11, 20:47)phil65 Wrote: [ -> ]i´ll try to tackle that when i find the time. will stay with VBA though, I´m not in the mood to port the whole code to c++ / whatever.
(with Mono it runs on linux too, no idea about OSX)

I wasn't suggesting you personally make it phil. Angel
(2013-03-11, 11:51)Hitcher Wrote: [ -> ]The ultimate solution would be a single tool for skinners to use.
  • check/validate XMLs
  • create language po file from strings.xml
  • pull updated translations
  • build compatible skin.zip file (if required)

That will save a lot of time for the skinners and.... ronie Big Grin
Current list:

Overview list of reasons:
*No copyrighted material allowed (images/fonts)
*No in skin scripts
*High quality level of already available skins can be daunting
*Coding of some required sections
*No mods of other skins allowed
*don't want to submit unfinished skin
*skinning takes a long time and your almost never finished (too much dialogs and so on)
*no beta / testing repo
*not clear what requirements are
*easier code/requirement validation
*usage stats/rating

Suggestion:
*reduce the amount of dialogs drasticly
*drop some required sections

any others?
In the mean time we'll start thinking of some of the issues mentioned and how to possibly solve them.
Split the thread about unifying the dialogs to keep this on topic
http://forum.xbmc.org/showthread.php?tid...pid1366296
(2013-02-20, 03:27)wyrm Wrote: [ -> ]
(2013-02-19, 19:51)ronie Wrote: [ -> ]most of that can be found in the 'skinning for beginners' sticky:
http://forum.xbmc.org/showthread.php?tid=94438
if anything is missing, i'm sure Hitcher wouldn't mind adding it.

there's a sticky for the transifex procedure as well,
if any info is missing there, just gimme a heads-up and i'll add it.
Ronie,

Yep, i realise that but I think the point of the sticky should be to have everything linked in the post so the skinner can go thru a checklist of steps. Could also make note that for each skin submitted to the repo, the skinner gets a puppyRofl

Wyrm (xTV-SAF)

it took me some time to get to it, but its there now:
http://forum.xbmc.org/showthread.php?tid=159476

consider it rfc/wip, so shoot at will. :-)
Also in case anyone missed it.
We now have a development repo where you can submit your WIP skin too to provide a wider userbase for testing before you submit it to official repo.

http://forum.xbmc.org/showthread.php?tid=159372
(2013-03-17, 02:16)ronie Wrote: [ -> ]
(2013-02-20, 03:27)wyrm Wrote: [ -> ]
(2013-02-19, 19:51)ronie Wrote: [ -> ]most of that can be found in the 'skinning for beginners' sticky:
http://forum.xbmc.org/showthread.php?tid=94438
if anything is missing, i'm sure Hitcher wouldn't mind adding it.

there's a sticky for the transifex procedure as well,
if any info is missing there, just gimme a heads-up and i'll add it.
Ronie,

Yep, i realise that but I think the point of the sticky should be to have everything linked in the post so the skinner can go thru a checklist of steps. Could also make note that for each skin submitted to the repo, the skinner gets a puppyRofl

Wyrm (xTV-SAF)

it took me some time to get to it, but its there now:
http://forum.xbmc.org/showthread.php?tid=159476

consider it rfc/wip, so shoot at will. :-)
Ronie,

Spot on mate, that is pretty well exactly what I was talking about.

Wyrm (xTV-SAF)
(2013-02-14, 18:48)Martijn Wrote: [ -> ]We would like to know why some of you won't submit you addons to the XBMC official repo?
Is it the guidelines/rules, submission process, it's just easier for you like you have it now?

While I would love to distribute through the official repo, you guys don't accept shipping of binaries with an addon (in my case dylib/so/dll + exe).

Too bad Smile
I'd like to try and submit my skin to Official repo,

1. git URL is a mistery to me. Do I just change https: into git: and that's it?

2. what is this misterious revision number Y'all talk about? commit number? or the number I see in GitHub app locally? Huh

So, here it is, basically for me it's the submission way. Freaks me out. Confused How about a little less professional way? Big Grin
(2013-11-25, 02:54)fastcolors Wrote: [ -> ]I'd like to try and submit my skin to Official repo,

1. git URL is a mistery to me. Do I just change https: into git: and that's it?

2. what is this misterious revision number Y'all talk about? commit number? or the number I see in GitHub app locally? Huh

So, here it is, basically for me it's the submission way. Freaks me out. Confused How about a little less professional way? Big Grin

1. Indeed the url to your github where the skin is located.
2. The commit version number you see on the github commits list. This is to make sure we pick the right version. Could be that added new changes after you send the request and the new changes shouldn't be added just yet in this version.
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