2015-02-14, 23:58
(2015-02-14, 23:52)FreeFighter Wrote: [ -> ]Hi guys,
Dont want to interrupt your work in progress. Is there a stable Kodi build to install on imx6 yet? I'm still on Frodo.
You interrupted ...
(2015-02-14, 23:52)FreeFighter Wrote: [ -> ]Hi guys,
Dont want to interrupt your work in progress. Is there a stable Kodi build to install on imx6 yet? I'm still on Frodo.
(2015-02-14, 23:52)FreeFighter Wrote: [ -> ]Dont want to interrupt your work in progress. Is there a stable Kodi build to install on imx6 yet? I'm still on Frodo.
Quote:the hard part is knowing when we only display the video itself and the GUI is fully transparent. Smallint already had a look at it and reported it is not that easy
Quote:In fact, there is at least one drawback : the fb has to be RGB but as the g2d uses the memory bus in a far more efficient way than IC, my tests tend to show, it is still a good deal...
Anyway, again, fully open to speak about this ..
(2015-02-16, 20:19)smallint Wrote: [ -> ]Quote:In fact, there is at least one drawback : the fb has to be RGB but as the g2d uses the memory bus in a far more efficient way than IC, my tests tend to show, it is still a good deal...
Anyway, again, fully open to speak about this ..
For progressive rendering, yeah, very fast. But unfortunately it breaks de-interlacing with double rate in HD. We could think of dynamically reconfigure fb1, but all that looks so hacky. Why can't there be a simple API that just works? Why do we have to deal with numerous APIs for different settings and find the best combination to get the maximum performance out of it? That is actually annoying! And the fastest rendering path is again with a binary blob (gpu-viv-g2d), gotcha!
Quote:Then, lets go for dynamic fb configuration : I push it with taking care of your review in a few minutes...
(2015-02-16, 22:59)smallint Wrote: [ -> ]Quote:Then, lets go for dynamic fb configuration : I push it with taking care of your review in a few minutes...
In a few minutes? You need to manage a flag of the current configuration, Clear(...) needs to be aware of that as well as other format dependent functions. I am curious to see that happen in a few minutes, hehe.
(2015-02-17, 00:55)zaphod24 Wrote: [ -> ]Tried the latest image.
I have an I2, so I don't think VPU352 will do anything for my device. Seeing ~20 frames per second and a lot of skipped frames with deinterlacing enabled. Tried devmem 0x020e0018 w 0xffff007F but that didn't appear to do much.
(2015-02-17, 00:55)zaphod24 Wrote: [ -> ]Tried the latest image.
I have an I2, so I don't think VPU352 will do anything for my device. Seeing ~20 frames per second and a lot of skipped frames with deinterlacing enabled. Tried devmem 0x020e0018 w 0xffff007F but that didn't appear to do much.
(2015-02-17, 03:23)wolfgar Wrote: [ -> ]Hi,
I have updated my branch (https://github.com/wolfgar/xbmc/commits/...dercapture) with dynamic fb configuration
Now deinterlacing works exactly the same as it was used to before I push any changes
rendercapture is implemented and rendering progressive content is more efficient
There is the drawkback of additional dependency on g2d library but really it seems a good option for rendercapture
Also, it is the same license agreement as the one we have to accept to use EGL and opengles. So even if I fully share the comments and concerns I don't feel it is really worse from a maintainer and packaging point of view...
Wolfgar