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Hi there, i have a question regarding the workflow for binary addons.

I'm on win using visual studio and the provided .sln for Kodi which works fine - i can browse code, use code completion step through functions in debugger and so on. But when it comes to the binary addons and using the kodiaddons.sln created by the cmake system it all gets really messy.

Despite cmake creating tons of paths and files i cant even actually see code through visual studio as all is just a conglomeration of external cmake projects automagically fetching githubs and compiling on their own.

Am i doing something wrong? How do you guys develop the actual addons? Right now im back using text editors and edit the files directly inside this downloaded code, switch back to vs click on compile and search through the messy vs/cmake build log to see what happens.

Dont get me wrong, its a cool buildsystem but atm it slows down my dev efforts quite a bit.