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Full Version: Ubuntu 15.04 + RS880 with OSDriver = no GL_NV_vdpau_interop
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Hi!

I have an IGP (RS880) with vdpau support, but can not use it because I have no GL_NV_vdpau_interop extension within OpenGLSad

I'm already using the driver PPA from Oibaf

Where do I get the extensions from?

Output from lsb_release:
Quote:Distributor ID: Ubuntu
Description: Ubuntu 15.04
Release: 15.04
Codename: vivid

Output from uname:
Quote:3.19.0-21-generic

Output from vdpauinfo:
Code:
display: :0   screen: 0
API version: 1
Information string: G3DVL VDPAU Driver Shared Library version 1.0

Video surface:

name   width height types
-------------------------------------------
420     8192  8192  NV12 YV12
422     8192  8192  UYVY YUYV
444     8192  8192  Y8U8V8A8 V8U8Y8A8

Decoder capabilities:

name                        level macbs width height
----------------------------------------------------
MPEG1                           0  9216  2048  1152
MPEG2_SIMPLE                    3  9216  2048  1152
MPEG2_MAIN                      3  9216  2048  1152
H264_BASELINE                  41  9216  2048  1152
H264_MAIN                      41  9216  2048  1152
H264_HIGH                      41  9216  2048  1152
VC1_SIMPLE                     --- not supported ---
VC1_MAIN                       --- not supported ---
VC1_ADVANCED                    4  9216  2048  1152
MPEG4_PART2_SP                 --- not supported ---
MPEG4_PART2_ASP                --- not supported ---
DIVX4_QMOBILE                  --- not supported ---
DIVX4_MOBILE                   --- not supported ---
DIVX4_HOME_THEATER             --- not supported ---
DIVX4_HD_1080P                 --- not supported ---
DIVX5_QMOBILE                  --- not supported ---
DIVX5_MOBILE                   --- not supported ---
DIVX5_HOME_THEATER             --- not supported ---
DIVX5_HD_1080P                 --- not supported ---
H264_CONSTRAINED_BASELINE      --- not supported ---
H264_EXTENDED                  --- not supported ---
H264_PROGRESSIVE_HIGH          --- not supported ---
H264_CONSTRAINED_HIGH          --- not supported ---
H264_HIGH_444_PREDICTIVE       --- not supported ---

Output surface:

name              width height nat types
----------------------------------------------------
B8G8R8A8          8192  8192    y  NV12 YV12 UYVY YUYV Y8U8V8A8 V8U8Y8A8 A4I4 I4A4 A8I8 I8A8
R8G8B8A8          8192  8192    y  NV12 YV12 UYVY YUYV Y8U8V8A8 V8U8Y8A8 A4I4 I4A4 A8I8 I8A8
R10G10B10A2       8192  8192    y  NV12 YV12 UYVY YUYV Y8U8V8A8 V8U8Y8A8 A4I4 I4A4 A8I8 I8A8
B10G10R10A2       8192  8192    y  NV12 YV12 UYVY YUYV Y8U8V8A8 V8U8Y8A8 A4I4 I4A4 A8I8 I8A8

Bitmap surface:

name              width height
------------------------------
B8G8R8A8          8192  8192
R8G8B8A8          8192  8192
R10G10B10A2       8192  8192
B10G10R10A2       8192  8192
A8                8192  8192

Video mixer:

feature name                    sup
------------------------------------
DEINTERLACE_TEMPORAL             y
DEINTERLACE_TEMPORAL_SPATIAL     -
INVERSE_TELECINE                 -
NOISE_REDUCTION                  y
SHARPNESS                        y
LUMA_KEY                         -
HIGH QUALITY SCALING - L1        -
HIGH QUALITY SCALING - L2        -
HIGH QUALITY SCALING - L3        -
HIGH QUALITY SCALING - L4        -
HIGH QUALITY SCALING - L5        -
HIGH QUALITY SCALING - L6        -
HIGH QUALITY SCALING - L7        -
HIGH QUALITY SCALING - L8        -
HIGH QUALITY SCALING - L9        -

parameter name                  sup      min      max
-----------------------------------------------------
VIDEO_SURFACE_WIDTH              y        48     2048
VIDEO_SURFACE_HEIGHT             y        48     1152
CHROMA_TYPE                      y  
LAYERS                           y         0        4

attribute name                  sup      min      max
-----------------------------------------------------
BACKGROUND_COLOR                 y  
CSC_MATRIX                       y  
NOISE_REDUCTION_LEVEL            y      0.00     1.00
SHARPNESS_LEVEL                  y     -1.00     1.00
LUMA_KEY_MIN_LUMA                y  
LUMA_KEY_MAX_LUMA                y

Shortened output from glxinfo:
Code:
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
    GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RS880
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.7.0-devel (git-fc2726e 2015-07-05 vivid-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
    GL_AMD_pinned_memory, GL_AMD_shader_stencil_export,
    GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer,
    GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
    GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clip_control,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
    GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
    GL_ARB_fragment_layer_viewport, GL_ARB_fragment_shader,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
    GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
    GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_texture_barrier,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
    GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
    GL_ATI_blend_equation_separate, GL_ATI_texture_compression_3dc,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
    GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
    GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, GL_KHR_debug,
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
    GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc

OpenGL version string: 3.0 Mesa 10.7.0-devel (git-fc2726e 2015-07-05 vivid-oibaf-ppa)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
    GL_AMD_pinned_memory, GL_AMD_shader_stencil_export,
    GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3,
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output,
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
    GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_stencil_texturing,
    GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
    GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
    GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert,
    GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fog_distance,
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.7.0-devel (git-fc2726e 2015-07-05 vivid-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_texture_max_level, GL_EXT_blend_minmax,
    GL_EXT_color_buffer_float, GL_EXT_discard_framebuffer,
    GL_EXT_draw_buffers, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,
    GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects,
    GL_EXT_shader_integer_mix, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
    GL_EXT_texture_rg, GL_EXT_texture_type_2_10_10_10_REV,
    GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_NV_draw_buffers,
    GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_OES_EGL_image,
    GL_OES_EGL_image_external, GL_OES_EGL_sync,
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture,
    GL_OES_depth_texture_cube_map, GL_OES_element_index_uint,
    GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer,
    GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8,
    GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
    GL_OES_texture_3D, GL_OES_texture_npot, GL_OES_vertex_array_object

TIA,
CavemanNod
Your hw is not supported by kodi. As this ancient AMD gpu does not support GL Interop, no matter which mesa version you install.

You can use xbmc version 12.0 - which has an ancient hack to make vdpau decoding work on your hardware.
(2015-07-06, 22:10)fritsch Wrote: [ -> ]Your hw is not supported by kodi. As this ancient AMD gpu does not support GL Interop, no matter which mesa version you install.

You can use xbmc version 12.0 - which has an ancient hack to make vdpau decoding work on your hardware.

Ah, that table here was made before GL_NV_vdpau_interop was removed from mesa as described here.

So the freedesktop guys spent time implementing vdpau for rs600's uvd but it is unusuable if you want to have an osd Angry
Hey, I could get a HD5750 (RV840/Juniper/Evergreen) card- does this card support GL_NV_vdpau_interop?

TIA,
Caveman.
It can't do mpeg-2 in hardware ... get something sane :-) How about a Geforce GT 610?
(2015-07-07, 12:01)fritsch Wrote: [ -> ]It can't do mpeg-2 in hardware ... get something sane :-) How about a Geforce GT 610?

The only thing it does not do for MPEG2 is entropy decoding or am I wrong?

Nvidia? Never Tongue
If you run it via kodi / xbmc - it will segfault :-) that's what I tell you - if you can live with that segfault go ahead, hehe.
Where does that segfault come from?
Is it a bug in ffmpeg?
No - mpeg-2 is done in shaders only, no hw to do it, those are not thread safe -> buuuutz.
Have you seen this?
Also look at Comment 4.

So it seems to be possible to use vdpau shader based decoding without segfaulting.
Kodi's vdpau is multi threaded ... we decode and render in parallel. So if you want a shitty architecture: Decode -> Display -> Decode -> Display ... it will work, else not.
Here, read: http://people.freedesktop.org/~cbrill/dr...2013-11-02

it's not that we did not try everything ... ckoenig is main radeon dev in that regard, zgreg has implemented the Temporal shader deinterlacer. All the interop implementation was done, cause kodi stood up and said: hey we need something sane. The old pixmap hack does not scale - in fact E350 and so on, were much too slow to use the pixmap path ... kodi is OpenGL every comparison with desktop players leads to nowhere ... if you need to "share" / "interop" surface from vdpau to OpenGL InterOp is _the_ way to do it ... everything else sucks and especially old gpus won't have enough oomph to do it at all.
Seems that ckoenig gave up making MPEG2 decoding thread safe?
So it seems to be a bug in the vdpau state tracker?

Apart from that the IRC log is from 2013 and the awareness that the order of destroying the surface and the decoder must be respected is from 2014.

Or are these segfault sources independent from each other (so the order of destroying is not the problem here)?
Don't mix two issues.

VLC had a bug, in that linear chain .. they just reused something, which was destroyed in the driver / context whatever ... -> fixable, but has nothing to do with radeon's incapabilities in that way.

Our bug is not in the vdpau state tracker, cause if it was, no UVD hw could do mpeg-2 decoding, it's in the special implementation those radeon chips use, that do it in shaders ... and for now nobody cared to fix that in the driver.
Is the driver completely OS or is the UVD part a blob and only AMD could fix it?
IMHO DXVA has no problem with that.
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