2015-08-20, 19:33
I have a small question about the skinning engine.
In my skin I have a lot of customization options. One of them is to set the color and opacity for panels for example.
For the color I just colorize a white texture with a value in a Skin String and for the opacity I use a fade effect (with some predefinied values).
I was thinking the other day... why use the fade effect and not just use the alpha channel on the color ?
Kodi accepts ARGB.
What would be the best way to do this ? in other words, which would be less power consuming for the rendering ?
In my skin I have a lot of customization options. One of them is to set the color and opacity for panels for example.
For the color I just colorize a white texture with a value in a Skin String and for the opacity I use a fade effect (with some predefinied values).
I was thinking the other day... why use the fade effect and not just use the alpha channel on the color ?
Kodi accepts ARGB.
What would be the best way to do this ? in other words, which would be less power consuming for the rendering ?