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I have a small question about the skinning engine.
In my skin I have a lot of customization options. One of them is to set the color and opacity for panels for example.

For the color I just colorize a white texture with a value in a Skin String and for the opacity I use a fade effect (with some predefinied values).

I was thinking the other day... why use the fade effect and not just use the alpha channel on the color ?
Kodi accepts ARGB.

What would be the best way to do this ? in other words, which would be less power consuming for the rendering ?
Good point.
But one thing is for sure, One operation (just the colordiffuse) is more fast then two (color+fade)
(2015-08-20, 21:32)tomer953 Wrote: [ -> ]Good point.

But one thing is for sure, One operation (just the colordiffuse) is more fast then two (color+fade)

That's what I think too but not sure about, so I ask the Kodi devs if they know the answer