This is primarily for the linux-port. Porting ruby to xbox is probably not very trivial
How difficult would it be to implement Ruby bindings for plugin/script development on the linux-port?
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Nice... What would it take to reduce that number to below 2?
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it's not a question of it being hard to do or not. anything is possible for someone with the skills, and there's certainly nothing principally impossible with integrating any number of scripting engines with xbmc.
it's a question of what the gains would be compared to the amount of work needed.
imo; this would be extremely slight gains for tons of work. just redoing all the bindings for a new interpreter would probably takes many days of work
Are you insinuation that I rather learn Python?
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either that or you learn c++ and submit a patch
Sorry for bumping an old thread, but...
Would a project like this be too hard to use as a C++ learning project? (I have a java education, and some C# experience.)
Where in the source do I find the python bindings?
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depends on your skills ....
trunk/system/python
trunk/xbmc/lib/libPython
might get you started
ChristianW Wrote:Are you insinuation that I rather learn Python?
I seriously think that is the way to go, ...as honestly we don't want more than one scripting engine in XBMC