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Full Version: <onclick> Play a sound as Gui sound not now playing notification?
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Hi at all,
It's possible to play a sound with the onclick action without using the players but more as a GUI sound?

Also i was searching about how to create a custom Gui sound addon, there is someway a guide about it (file names, structure etc...)?

Thanks in advance
(2019-01-08, 10:12)Hitcher Wrote: [ -> ]https://github.com/xbmc/xbmc/tree/master...ounds.kodi
 Thank You Hitcher to point me in the right direction!
Sorry for the question but there's actually a way to call a specific UI sound with an <onclick> event?

Let's say that i want to play the notify sound when i click a button instead of the normal click sound
Is it possible?
Only what's is shown in the sounds.xml.

xml:
<!-- This file contains the mapping of actions to sounds                    -->

<!-- The <actions> section contains global mapping                          -->

<!-- To map a action to a sound, add a block like this to <actions>:        -->
<!--    <action>                                                            -->
<!--      <name>left</name>                                                 -->
<!--      <file>cursor.wav</file>                                           -->
<!--    </action>                                                           -->
<!-- Where <name> specifies the action to map a sound to and <file> the wav -->
<!-- file to play when the action occurs.                                   -->

<!-- Valid entries for <name> can be found at                               -->
<!-- http://manual.xboxmediacenter.de/wakka.p...gXML&v=6gu   -->


<!-- Also window specific sound can be played                               -->

<!-- To map a sound to a window, add a block like this to <windows>:        -->
<!--    <window>                                                            -->
<!--      <name>infodialog</name>                                           -->
<!--      <activate>notify.wav</activate>                                   -->
<!--      <deactivate>out.wav</deactivate>                                  -->
<!--    </window>                                                           -->
<!-- Where <name> specifies the window to map a sound to                    -->
<!-- <activate> and <deactivate> are the events a sound can be mapped to    -->
<!-- by setting the file to play.                                           -->

<!-- Valid entries for <name> can be found at                               -->
<!-- http://manual.xboxmediacenter.de/wakka.p...ist&v=13k6     -->

<!-- Note: Only wav files are supported                                     -->