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Full Version: Guidance on selection of gl or gles for X11_RENDER_SYSTEM setting
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I am building from git and noticed an error relating to the X11-RENDER_SYSTEM variable given by x11.cmake.  Per the output, I included a -DX11_RENDER_SYSTEM=gl in my cmake step and it seem to be building fine now.  Can someone point me to a document showing pros/cons of GL vs GLES?  What I'm getting out of googling is that ES is for embedded systems and other is for desktops but wanted a bit more granularity.  Thanks.
On X11 use GL - more advanced features. It's the "reference implementation".
Thanks @fritsch