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Full Version: What am I missing if I only have Shader Model 2.0 (vs. 3.0)?
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In the wiki for XBMC for Linux it recommends minimum a video card that supports OpenGL 2.0 and Shader Model 3.0. My video card (Radeon 9600) supports OpenGL 2.0 but only Shader Model 2.0. So I'm wondering what functionality is dependant on Shader Model 3.0 that I will not be able to run if I only have Shader Model 2.0. If there's nothing dependant on it at the moment what is planned to be dependant on version 3.0?

Thanks,
Harry