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Full Version: How about adding GetTexture to skin engine?
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During skinning the profilesettings screen I wanted to be able to do a reflection to the profile image of the profile being edited. Since the the image is set by the engine to a image control and there is no equiv info tag for it (since system.profilethumb is current profile not profile being edited). I thought how about doing a GetTexture info tag, which would tie up nicely with GetLabel?
Doesn't GetLabel on an image control return the texture anyway?
Good question, didnt even think of trying, will give it a go and find out...
Yup worked a treat thanks Big Grin