2004-10-23, 00:55
hi all
ok probably sticking out my neck a bit here but i was thinking about how development of new features is really progressing nicely and xbmc is getting more feature packed and stable by the day. but what about the skinning engine? isn't it lagging a bit in functionality? it's been a prett straight forward 'add image place it on screen' process since the beginning. i'd say animated gifs was the last thing that took it to a new level. anyone agree?
in my opinion there could be some things done to really lift the gui to another level. some more advanced and some less advanced. i know any change would require devs to want to do it and that is always the most important factor to get hings done with features.
my intention with this post is to get a decent discussion going where people with some kind of experience in doing skinning for xbmc should contribute. a discussion that maybe could lead to a wishlist and a feedback to any dev out there that would be willing to do some work in this area.
not the "this and that would be sooo cool" kind of discussion but rather a "this and that would add this and that possibility because of xxxx" discussion.
hope it doesnt sound to boring but i was hoping for something constructive
the first things that i come to think of that has been suggested before are:
1. animation of gfx: <pos1> to <pos2> in <time> fex
2. animated rotation of gfx:<ang1> to <ang2> in <time>
3. swf support (which isn't really feasible but still)
4. avi support for skin gfx
my quicklist... opinions?
/floink
ok probably sticking out my neck a bit here but i was thinking about how development of new features is really progressing nicely and xbmc is getting more feature packed and stable by the day. but what about the skinning engine? isn't it lagging a bit in functionality? it's been a prett straight forward 'add image place it on screen' process since the beginning. i'd say animated gifs was the last thing that took it to a new level. anyone agree?
in my opinion there could be some things done to really lift the gui to another level. some more advanced and some less advanced. i know any change would require devs to want to do it and that is always the most important factor to get hings done with features.
my intention with this post is to get a decent discussion going where people with some kind of experience in doing skinning for xbmc should contribute. a discussion that maybe could lead to a wishlist and a feedback to any dev out there that would be willing to do some work in this area.
not the "this and that would be sooo cool" kind of discussion but rather a "this and that would add this and that possibility because of xxxx" discussion.
hope it doesnt sound to boring but i was hoping for something constructive
the first things that i come to think of that has been suggested before are:
1. animation of gfx: <pos1> to <pos2> in <time> fex
2. animated rotation of gfx:<ang1> to <ang2> in <time>
3. swf support (which isn't really feasible but still)
4. avi support for skin gfx
my quicklist... opinions?
/floink