Ok, next round:
teeedubb Wrote:Just thought I'd share something I did the other day - its real obvious now that I look back on it, I can't believe it took me so long to do!. I dual boot Openelec for media and windows7 for gaming, with all my games and emulators artwork in sub folders in the one folder. In windows I pointed the screensaver add on to the artwork directory and now when xbmc is idle it displays images from all the games and emulators that has been scraped online by RCB and ALA. Very cool
Nice idea. Didn't came to my mind.
Dondi once wrote about a screensaver starting MAME roms in attract mode. This made me think of having a playlist of gameplay videos that could be started as screensaver. But I did not yet try out if/how this works.
Ghostdivision Wrote:I also want to ask for whatever reason I no longer see with rcb the option to download all artwork during the inital setup and scrapping? How do i scrape all the artwork? Is their a download all artwork option? All im getting is front boxart during setup and import, when I setup emu's a few months ago it gave me the option during setup to add all the artwork (cartridge, fanart, ect..)
If you use online scraping it should download all available artwork types automatically. Note that not all scraped sites provide all types of artwork.
In offline scrape mode you have to add every folder of your available artwork manually. But RCB should always ask if there is more artwork if you are going through the setup wizard.
Mixy Wrote:Hello! I checked the FAQ, and couldnt find the issue there. My problem is that some games launch, other dont. Ie. Super Mario Bros launches but not the sequel. They are both in the same ROM collection, so have the same launcha arguments and same emulator. All i can see is "Launching Super Mario Bros 2", but nothing happens. Still in XBMC with remotes working there.
Did you test if the game can be launched outside XBMC with the command line that RCB uses? You will find it in the log.
Are there any other errors in the log?
Aubrien Wrote:I'm running xbmc 12.2 on an ubuntu 13.04 system and I noticed that when I launch an emulator (not in solo mode) that audio engine in xbmc blocks the alsa audio sink and prevents the emulator from grabbing it. This means no sound in emulators. The workarounds I found were to...
1 - Use solo mode
2 - Disable gui sounds all together
3 - Modify the file addons/script.games.rom.collection.browser/resources/lib/launcher.py
Option 1 is no good as I dont want to have to quit and come back every time I select a new game. Option 2 is no good as I dont want to have to disable a feature to make another one work. Option 3 is good and easy. I followed the guidance at the following location...
http://forum.xbmc.org/showthread.php?tid...pid1413513
Any chance on seeing something like this put into the addon for us linux users? I saw in another post that angelscry added it in advanced launcher but it looks to be missing from rcb still. Or is there some other preferred method to do this? Though this works perfectly for me.
Thanks for the hint. I was not aware of this issue. I will add this in one of the next releases.
deco Wrote:i got the 2 roms, bzone.zip and bzonec.zip in my roms dir, and no matter how much is scrap, import and go for a walk ONLY one of them gets into the RCB database, the one called bzone.zip, and sadly enough it's the other one that actually works when using it straight from mame. see bzone fails with missing files or something, bzonec does not, but bzonec does not work without bzone being there... so.. i guess my question is:
why is bzonec not being imported into the list?
Do you use the offline MAME descriptions? It only contains bzone and not bzonec. This might be the reason.
Ghostdivision Wrote:Im not sure how to really give a helpful log because its like rcb just does not even recognize f-zero or frogger, I tried to import them doing manual matches and it would not even pick these games up. Yet it did scrape them, it just wont let me import them.
I looked inside the nfo and there is no description for the game scrapped...
This depends on the setting
Don't import games without description. If you disable this setting the game should be imported but you will not see any artwork or description. You can hide these games via
Missing Info Filter and rescrape them at a later time.
The scraper issue itself should (hopefully) be solved with latest test release.
Ghostdivision Wrote:For malte, I cant find any log why f-zero and frogger wont import, or why rcb acts like it does not see those games.
But here is 1080 snowboarding issue, i have to scrape this one manually all the time.
Trying to import it manually i wonder if the 1080 with the degree symbol is causing this issue. I dont know how to make a degree symbol (that tiny circle after 1080) but i would hope rcb would not be this picky.
Does this break the whole import or does it just not scrape this one game?
Non-ascii characters have always been a problem. They have to be handled differently with different python version, different operating systems and maybe different XBMC versions (but I guess only because of different python versions). When I got it to work with one combination it failed for the other. So one day I gave up and just try not to break the whole import because of one game with non-ascii characters.
st graveyard Wrote:Quick question for Newyears1978 or anyone using MQ4. Anybody out there ever been able to get the developer and publisher icons working for RCB? These are in the extrapack of MQ4. I've seen screenshots with these logo's but never got them to work myself. anyone?
I'm ashamed
. Its still on my list to test this (I know you requested this a year ago).
Ghostdivision Wrote:Also question for malte i am noticing whenever I am in rcb scripts cannot go off. So if i leave my pc on rcb and have library auto update go off or i also use the scheduler to automate cdart program, it does not seem to work. It works fine outside rcb, but whenever your in rcb no automated script seem to work properly. THe log shows it launches but then does nothing. If your outside rcb the scripts work fine
Does this work with other long running scripts? Not sure if I am doing something wrong in RCB or if this is a limitation of XBMC.
corpgator Wrote:A couple things, why doesn't RCB scrape the year for any of my games? It just says not available. Also, how do I get it to download artwork other than boxcovers? As of now, that is all it downloads and then it displays that as the background.
I was able to scrape the year in my latest tests. Does it really not scrape the year or does it just not show in the UI? You can check if it writes the year to the nfo file. Maybe it is a skin issue. If it does not scrape it can you tell me some game names and what scrapers you used?
About artwork it might be solved with latest test release. Otherwise please show me an xbmc.log after you tried to import games.
yomammary Wrote:I've been having the same (fullscreen) problem. Whenever I launch an emulator (Jnes) and XBMC goes to power saving mode, XBMC doesn't go back to full screen, meaning I have to press Alt-enter.
Any ideas?
Maybe I could check to prevent XBMC from going to power saving mode. Not sure if this is possible or wanted.