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For some reason anyone using Beta4, downloading the skin from the xbmc addons through xbmc is getting this problem on home:

Image

The code from Includes_Home.xml still calls for the proper image:

Code:
<item id="1">
                        <label>[color=homelabelbig]$LOCALIZE[31001][/color]</label>
                        <onclick>ActivateWindow(videolibrary,movietitles,return)</onclick>
                        <thumb>windows/home/panel_menu.png</thumb>
                        <icon>panel_menu_movies.png</icon>
                        <visible>!Skin.HasSetting(Custom_icon-moviesoff) + !Skin.HasSetting(homemovies)</visible>
                </item>

So this is a bit confusing. Any help would be great Smile
Could you post the Item/Focuslayout of this container?
Looks like it is a problem in the focused item.
http://pastebin.com/nx8fKf4w

Hopefully that helps.
It also appears here:

Image
Small edit: The skin doesn't have the above errors when not in .xbt. So in other words if I run the skin with just the image files uncompressed it works wonderfully! Smile
Found two errors in the Include_Categories-Recently-Added.xml -

Lines 557 and 576 both have <control type="image.">
Sorry if I'm missing something hitcher, but what's that have to do with the above errors?
probably also unrelated, but you may want to have a look at this as well:
line 1212 & 1219: <item id="8.">
line 1284: <icon>.png</icon>

will have a closer look tonight, if it's not solved by then... :-)
hmm maybe they point to something we had and removed?
XBMCG33K Wrote:Sorry if I'm missing something hitcher, but what's that have to do with the above errors?

They control the little arrows (one of which is in that screenshot) not sure if it's related but I only had a few minutes to look this morning.
Looks like something's gone wrong with the texture.xbt by the looks of things.

Removing <icon>panel_menu_movies.png</icon> from the Includes_Home.xml gets rid of the large arrow so it would appear that that has been replaced somehow.

EDIT: Just build my own texture.xbt and it works fine.
temp fix till its resolved and i think the . after stuff has happened when adam had to make the skin repo compliant.

http://forum.xbmc.org/showpost.php?p=646286&postcount=7

the recently-added xml is fine i just disabled the images with a . as there no longer used.

ronie Wrote:probably also unrelated, but you may want to have a look at this as well:
line 1212 & 1219: <item id="8.">
line 1284: <icon>.png</icon>

will have a closer look tonight, if it's not solved by then... :-)

these are disabled as there no longer used. (they don't effect the skin)
i did a few tests and it turns out the issue is caused by running TexturePacker with the '-dupecheck' option.

you should notify TheUni of this issue ;-)

TheUni Wrote:I have now enabled -dupecheck for TexturePacker on the backend.

For skins that use the same images under different names (studio
logos, sound layouts, etc), this means that the image will only be
included once in the resulting .xbt, reducing filesize a good bit.
Thanks spiff for the great feature.

You don't need to change anything with your skins, everything is
automatic. All copies of the image will still work, they will simply
avoid being duplicated. This _does not mean_ you should abuse the
functionality by adding heaps of dupes!

If anyone notices any problems due to the change, please let me know
ASAP. Due to the significance in skin sizes, I want this in for the
Dharma repo.
ronie: Great, thanks for narrowing it down.
XBMCG33K: Sorry you got hit with this. My goal was/is 100% parity for xpr'd/unxpr'd skins for Dharma stable.

Now, can any of you tell me a specific file that's getting borked? I'd like a proper fix in, but in the meantime I'll disable -dupecheck on the backend.

TheUni
theuni Wrote:Now, can any of you tell me a specific file that's getting borked?

panel_menu_movies.png
flags/defs/sd.png
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