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Full Version: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC
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Hi Angelsry

Quote:killall -STOP xbmc.bin
tvlive
killall -CONT xbmc.bin

works perfectly! Thanks a lot for the great addon and support

Regards
I have just installed Spotify for Linux (http://www.spotify.com/nl/download/previews/)

How can I start it with Advanced Launcher? I'm kind of a Linux beginner, so I don't know where it is installed, and where I should look for the 'executable'.

Edit: Appearantly it's in usr/bin from the root folder. Now, when creating a launcher for this, I have all these options like what kind of system it uses, and I see all these game consoles. This is just a linux executable, which system do I have to select in this case? Also, I have to insert 'arguments' and some other things. I don't think I need that, it just needs to launch Spotify. What settings should I choose in that case?
coendeurloo Wrote:I have just installed Spotify for Linux (http://www.spotify.com/nl/download/previews/)

How can I start it with Advanced Launcher? I'm kind of a Linux beginner, so I don't know where it is installed, and where I should look for the 'executable'.

Edit: Appearantly it's in usr/bin from the root folder. Now, when creating a launcher for this, I have all these options like what kind of system it uses, and I see all these game consoles. This is just a linux executable, which system do I have to select in this case? Also, I have to insert 'arguments' and some other things. I don't think I need that, it just needs to launch Spotify. What settings should I choose in that case?
Under linux all the installed executable application files are localized into the /usr/bin folder. So it you want to create a stand-alone launcher for spotify you need to :
  • Create a new stand alone launcher.
  • Select /usr/bin/spotify as application
  • For arguments, let it blank as spotify do not need command line parameters
  • Indicate a name of the launcher
  • And finally select the linux platform for your launcher
If you have not yet setup the thumbs and fanart paths folders for launchers you will be asked to select them. It is where will be saved the thumbs and fanart images of your launcher when you will using the Google images scarpper.
That's all!!!

Launcher creation procedure is described into the Advanced Launcher user guide : http://www.gwenael.org/forum/viewtopic.php?pid=4#p4
This new version of Advanced Launcher fix a critic bug that was occurring during the creation of the unique ID for launchers and items. Even if the generation of these ID was based on the current time and 2 generated random numbers.. it was not sufficient. I have made a mistake by using basic random number generation... based also on time. And on system system generated IDs were not always unique. This is now fixed by this version. I'm really, really sorry if this bug have make you lost some launchers and item data informations.

ChangeLog:
  • Fix ID random generator
Angelscry Wrote:Under linux all the installed executable application files are localized into the /usr/bin folder. So it you want to create a stand-alone launcher for spotify you need to :
  • Create a new stand alone launcher.
  • Select /usr/bin/spotify as application
  • For arguments, let it blank as spotify do not need command line parameters
  • Indicate a name of the launcher
  • And finally select the linux platform for your launcher
If you have not yet setup the thumbs and fanart paths folders for launchers you will be asked to select them. It is where will be saved the thumbs and fanart images of your launcher when you will using the Google images scarpper.
That's all!!!

Launcher creation procedure is described into the Advanced Launcher user guide : http://www.gwenael.org/forum/viewtopic.php?pid=4#p4

Thanks, however in the platform selection window, I have a ton of gamesystems, macintosh, ipad etc, but no Linux. When I skip it (by just pressing the menu button in that window), it creates the launcher but when I open it, the screen refreshes and nothing happens. So I guess it tries something but it fails. I'm using the latest XBMCLive by the way, which has a minimal linux install, is that a problem?
coendeurloo Wrote:Thanks, however in the platform selection window, I have a ton of gamesystems, macintosh, ipad etc, but no Linux. When I skip it (by just pressing the menu button in that window), it creates the launcher but when I open it, the screen refreshes and nothing happens. So I guess it tries something but it fails. I'm using the latest XBMCLive by the way, which has a minimal linux install, is that a problem?
Normally you may have the Linux platform into the selection list. Hummmm... I will check if there is not a restriction on the list depending the data scrapper you have selected. But normally the platform system selection do not have any effect on the way the launcher starts. I think it is mostly related the XBMC live use. Confused
It would be nice if someone could check this... I mean, XBMCLive has a huge userbase, and with the minimal linux install, advanced launcher becomes a must have for some Smile
coendeurloo Wrote:It would be nice if someone could check this... I mean, XBMCLive has a huge userbase, and with the minimal linux install, advanced launcher becomes a must have for some Smile
I always thought that XBMCLive was a XBMC Demo to quickly show the possibilities of XBMC on a computer. I have never use it yet, and my question is : where will be located the applications you want to start using Advanced Launcher : Harddrive? Live CD? USB key? I think the limitations will not come from XBMC or Advanced Launcher but the applications you want to start. Those ones, most of the time, NEED to be installed somewhere.Eek
This new version bring some fixes and little improvements for Advanced Launcher. There is 2 main changes : First change, I have slightly modified the launcher creation procedure. Order of information queries have been modified. First queries are now the necessary queries for the launcher creation (like application file, files extension and files directory). If you bypass those queries the launcher will not been created. Last queries are the optional ones (images path, arguments or platform) and could be ignored during the launcher creation. In this case they will be replaced by default values. Second change, the platforms selection list during launcher creation or launcher/item edition have been modified. Now, this list is not anymore dependent of the selected data scraper, and will show you all the list of all the platforms supported by advanced launcher.

ChangeLog
  • Improve launchers creation procedure.
  • Remove platform selection limitation linked to current selected data scrapper.
  • Fix some small navigation errors.
  • Update emulators arguments auto complementation.
thank you for this nice addons!
Only one wish if I can... is possibile to add inside the M.A.M.E. section, during game list, the capability to play a background music file? I'm thinking to "Arcade Ambience Project" Nod
like project author (Andy Hofle) says "The arcade ambience project is an attempt of mine to simulate the audio ambience of a crowded arcade room during the golden age of arcades in the 1980s".
I seem to be having a weird problem with XBMC killing my HDMI connection. After playing a game for a little while I lose the screen (TV says "No input detected").

Edit: Nevermind, I was looking at the wrong log. Just got it to happen again while tailing the xbmc log and there was no error.

Any thoughts?

I'm really stumped about this. Nothing in dmesg, or anything in /var/log/messages or /var/log/syslog or anywhere... This happens with mednafen,

It's just like the the HDMI dies. All the programs are still running.


Edit 2: Okay, here's what I think is happening. Since XBMC is no longer in charge and I'm not pressing any keyboard buttons X goes to sleep to save power. (I just confirmed it by pressing a key on the keyboard). Now all I need to do is figure out how to stop it from happening.
grassmunk Wrote:I seem to be having a weird problem with XBMC killing my HDMI connection. After playing a game for a little while I lose the screen (TV says "No input detected"). When I look at XBMC I get this error:

DEBUG: DBus: Creating message to org.freedesktop.ConsoleKit on /org/freedesktop/ConsoleKit/Manager with interface org.freedesktop.ConsoleKit.Manager and method CanStop

Any thoughts?
Not sure but it could be related to the power saving options of XBMC and more precisely the "put display to sleep when idle" option. When you directly start a game (whitout using launcher script) XBMC stay into idle state... and son after a certain time corresponding to the "put display to sleep when idle" value, XBMC turn off the display.

You can try 2 things :
  • Set "put display to sleep when idle" option at off.
  • Or use a launcher script that will suspen XBMC.
joethefox Wrote:thank you for this nice addons!
Only one wish if I can... is possibile to add inside the M.A.M.E. section, during game list, the capability to play a background music file? I'm thinking to "Arcade Ambience Project" Nod
like project author (Andy Hofle) says "The arcade ambience project is an attempt of mine to simulate the audio ambience of a crowded arcade room during the golden age of arcades in the 1980s".
You already can actually play any kind music using XBMC audio player. Then you can browse your MAME directory while the music is playing. You also have the possibility the continue to play this music while playing games, pause it or stop it. Sorry, but I do not think I will add this feature in the future.
Hello Everyone,

I have my XBMC running on my TV which is set up as an extended desktop to my PC monitor.

I recently installed advanced launcher and have set it up to launch several emulators. The problem is that when I launch an emulator it always opens in the computer monitor rather than the TV.

Does anyone know how I might be able to get the launchers to open in the TV?

Thanks so much!
-Clippers
theclipper Wrote:Does anyone know how I might be able to get the launchers to open in the TV?

Thanks so much!
-Clippers
Unless you cannot configure the emulators to run on the second monitor, you're out of luck: You could either switch the displays (making your TV the primary one) or clone them, but nothing AL could do about it.
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