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Full Version: Skin for IOS
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Well, I'm relatively new to the dev side of xbmc, and the ios project got me interested. So I have this XML so far
Code:
<?xml version="1.0" encoding="UTF-8"?>
<addon
  id="skin.pineapple"
  version="0.0.1"
  name="Pineapple"
  provider-name="Wade2462">
  <requires>
    <import addon="xbmc.gui" version="2.11"/>
  </requires>
  <extension point="xbmc.gui.skin"
    defaultresolution="960x640"
    defaultresolutionwide="960x640"
    defaultthemename="textures.xbt"
    effectslowdown="0.75"
    debugging="false"/>
  <extension point="xbmc.addon.metadata">
    <summary>Skin Made For Iphone4</summary>
    <description>Pineapple is a new theme for XBMC on Iphone and Ipod Touch 4g.</description>
    <platform>IOS</platform>
  </extension>
</addon>

Now I have three questions:
1.) How will I configure the the resolutions? (I know that the screen resolution of the 4g (on their side) is 960x640): Would I just make a folder named 960x640 and put the resources in that? Would I just make a 720p folder and format my images for 720p?
2.) What would I put for the platform?
3. ) How do I make an .xbt file on windows?