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dazex Wrote:jezz-x: Any way you can make the xbmc with this option enabled available to me? I would like a build to test against.

Thanks.

All I have is a win32 version that obviously wont work on anything ios like you should be able to build the original source for linux osx and win32 if you want but the branch code is before the IOS stuff was merged into main

So if you really want I can upload a win32 version but its old code
Jezz_X,
Right, I understood it was for the Win version and prior to the iOS stuff got merge into branch. I just want to have a copy of XBMC to start writing the skin against until we can get the code merge into the main branch.

I tried to merge the code myself but I wasn't successful. I will try again, but until then...a copy of the Win32 version of XBMC with JMarshall's branch code would help tremendously!
Sure here you go File name: XBMC_arbitrary_skin_resolutions.rar File size: 30.16 MB

but like I said you should be able to compile it for everything but IOS yourself with jmarshalls original code
Thanks Jezz_X. This will help. I didn't want to possibly introduce another variable where things might be mucked up when compiling Jmarshall's branch myself. I just need a working copy so I can work on the 4:3 compatible skin. Hopefully we can get this code merged back into main so I can get a iOS build of XBMC to actually test against. For the time being, this should do nicely.
Trying to compile this for iOS again and the compiler errors out at the same point on two different files:

winxml.cpp
winxmldialog.cpp
Code:
The error message is:
error: no matching function for call to 'ADDON::AddonProps::AddonProps(CStdString&, ADDON::TYPE, CStdString&)'

Here is the breakpoint:
Code:
AddonProps props(str, ADDON_SKIN, str);
        CSkinInfo::TranslateResolution(resolution, res);
        CSkinInfo skinInfo(props, res);

This is the commit jmarshall did that I brought into my local master branch as a patch:

https://github.com/jmarshallnz/xbmc/comm...58a#diff-5

Thanks.
Nevermind. Saw the commit jmarshall did on Mar 10th to the main branch.
https://github.com/xbmc/xbmc/commit/c2be...e6f#diff-7

Code:
AddonProps props(str, ADDON_SKIN, "", "");

xcode succeeded in compiling. Now to test if it works.
Ok, reporting success merging jmarshall's branch code into my local xbmc main branch.

Here's the git diff patch in case anybody needs it:

http://pastebin.com/RbeCTbM9

Time to start skinning for iPad. Smile
dazex Wrote:Ok, reporting success merging jmarshall's branch code into my local xbmc main branch.

Here's the git diff patch in case anybody needs it:

http://pastebin.com/RbeCTbM9

Time to start skinning for iPad. Smile

Hi Dazex,

I've been searching high and low for a fix for the aspect ratio problem on ipad. I've started setting up a build environment in order to build with the patch you've posted. In the mean time would you mind sharing your build?

By the way; did you make the diff against trunk?
diff patch is against the main trunk as of 4/20.

iOS compiled build with 4:3 res patched in.
http://dl.dropbox.com/u/415769/XBMC_4x3r...0-2011.zip

My usual method to install:
sFTP the XBMC.app over to /var/root


Then log in as root:
Code:
mv /Applications/XBMC.app /var/root/XBMC.app.date

mv /var/root/XBMC.app /Applications/

chmod 775 -R /Applications/XBMC.app
nice dazex do you happen to just have the patch as well so I can patch it against main win32 for dev work
dazex Wrote:diff patch is against the main trunk as of 4/20.

iOS compiled build with 4:3 res patched in.
http://dl.dropbox.com/u/415769/XBMC_4x3r...0-2011.zip

My usual method to install:
sFTP the XBMC.app over to /var/root


Then log in as root:
Code:
mv /Applications/XBMC.app /var/root/XBMC.app.date

mv /var/root/XBMC.app /Applications/

chmod 775 -R /Applications/XBMC.app
didn't run Sad
davilla usually advise to reboot the Springboard if it fails to launch after an upgrade.

Should work as I am currently using that on my iPad.

Patch is found here: http://pastebin.com/RbeCTbM9
Thanks for sharing. Didn't run for me either though. After I rebooted the springboard the XBMC app doesn't show up anymore. Also, the new XBMC.app is missing some files compared to original XBMC.app. I'm quite new at the ipad so please forgive me if I've overlooked something obvious.

I'm using 4.2.1 and I used greenpois0n to jailbreak my device.
I am currently running 4.3.1, using RedSn0w to JB.

I just removed XBMC. Then uploaded the same copy I made available to you guys.

XBMC launches just fine, so I don't know what the issue is.

Just a couple of notes/thoughts:

Make sure you installed the official XBMC.app from the team xbmc repo first. Check the wiki to find the instructions. This installs dependancies that XBMC will need to use.

Then follow my upgrade method that I wrote a couple of post up: http://forum.xbmc.org/showpost.php?p=783...stcount=24

After the upgrade, if trying to open XBMC results in a crash back to springboard, your iPad could use a reboot. Davilla said you only need to do a Springboard reboot. I myself simply reboot the whole iPad by shutting down and booting up again. This only needs to be done once after the upgrade of XBMC.app.

After this, the newly upgraded XBMC should launch and work fine.

Let me know your result after doing all the above suggestion.
Turns out that, for some reason all the files hadn't been unzipped. Unzipped again and voila. Thanks again Dazex.
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