[RELEASE] Texture Cache Maintenance utility - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Supplementary Tools for Kodi (https://forum.kodi.tv/forumdisplay.php?fid=116) +--- Thread: [RELEASE] Texture Cache Maintenance utility (/showthread.php?tid=158373) Pages:
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RE: [RELEASE] Texture Cache Maintenance utility - QuattroGam3r - 2015-09-16 Yeah, ignoring it works well. I only exported after deleting the lines in my db, that erased them from the nfo when I exported them. I checked and they look fine now. I use mediaelch, but it may have stemmed from accidentally setting imdb for actors at some point. Now they seem stuck like glue. Oh well. I cleaned it out, maybe ill just delete MySQL db and start fresh again. Thanks for lending your eyes to my issue. RE: [RELEASE] Texture Cache Maintenance utility - Milhouse - 2015-09-16 You should alert @Komet, the maintainer of MediaElch - this kind of scraper issue could easily go unnoticed and could now be writing junk into a lot of libraries. RE: [RELEASE] Texture Cache Maintenance utility - QuattroGam3r - 2015-09-16 (2015-09-16, 05:31)Milhouse Wrote: You should alert @Komet, the maintainer of MediaElch - this kind of scraper issue could easily go unnoticed and could now be writing junk into a lot of libraries. Done! Thanks for your help Millhouse edit: OK, so after deleting those erroneous entries in the MySQL/actors, and then exporting library, I deleted thumbnails folder, texurecache13.db and MySQL db. Rebooted and ran texturecache.py c and came back with no errors. Yay! It was Mediaelch that was creating the bad imdb links and TmDB links. I ran it again on a single movie and it produced them again. All good now! Code: Cache pre-load activity summary for "movies": RE: [RELEASE] Texture Cache Maintenance utility - vbat99 - 2015-09-17 He he he, try mediacompanion instead... (cheeky) RE: [RELEASE] Texture Cache Maintenance utility - QuattroGam3r - 2015-09-17 (2015-09-17, 00:16)vbat99 Wrote: He he he, try mediacompanion instead... (cheeky) Looks very nice, but i'm having trouble installing the required .net framework on my mac I'm pretty happy with Mediaelch, it actually seems that the issue is only with obscure titles. Haven't narrowed it down yet, but the problem is fixed for now. Added 3 more movies without issue, so it may even be something else that caused it. RE: [RELEASE] Texture Cache Maintenance utility - finalmakerr - 2015-09-24 Great work! Is it possible to clean the cache for a specific image file, such as <addon>/fanart.jpg? RE: [RELEASE] Texture Cache Maintenance utility - Milhouse - 2015-09-24 Sure, use the search function ("s <addon>/fanart.jpg") to find entries in the cache, then use "d #" to delete specific rows from the cache. Or use "purge all <pattern>" to purge entries from the cache based on a pattern eg. "purge all youtube.com" would purge YouTube related artwork. Though try using "purgetest" to perform dry runs while testing. RE: [RELEASE] Texture Cache Maintenance utility - denywinarto - 2015-09-25 Nevermind, i;m now getting "the task you're performing requires webserver to be enabled" when i run texturecache.py c I want to use this on local installation, so how do i use texturecache.py c without webserver? Here's the config Code: ## Edit : just read this on first page.. Quote:This is not an addon, and it requires that the webserver is enabled in XBMC on port 8080 (unless another port is specified in the properties file). It also assumes you are comfortable working at the command line (ssh in Linux, a large CMD window may also work OK for Windows users). Does this mean i have to mod the script for diskless usage? Re: RE: [RELEASE] Texture Cache Maintenance utility - Milhouse - 2015-09-25 (2015-09-25, 05:16)denywinarto Wrote: Nevermind, i;m now getting "the task you're performing requires webserver to be enabled" when i run texturecache.py c You can't use the "c" option without the webserver, that's why it's required. Just enable the webserver in the Kodi settings, on port 8080 - it works for local installations too. RE: [RELEASE] Texture Cache Maintenance utility - denywinarto - 2015-09-25 (2015-09-25, 10:02)Milhouse Wrote:(2015-09-25, 05:16)denywinarto Wrote: Nevermind, i;m now getting "the task you're performing requires webserver to be enabled" when i run texturecache.py c Hmm strange it still won't work after i enable it to 8080, i even gave it username and password (also in texturecache.cfg).. But it's still throwing same error. Do i have to install additional webserver program? RE: [RELEASE] Texture Cache Maintenance utility - lollo78 - 2015-09-25 Hi Milhouse, I recreated (for necessity) the whole SQL database for my media library, but after the scraping procedure, fanarts and posters are in low resolution (before it was Hi-res). Before to make the scraping I setted the "best quality fanart image" inside Kodi settings. Texturecahce can solve this issue? Thx a lot RE: [RELEASE] Texture Cache Maintenance utility - Milhouse - 2015-09-25 (2015-09-25, 11:38)denywinarto Wrote: Hmm strange it still won't work after i enable it to 8080, i even gave it username and password (also in texturecache.cfg).. But it's still throwing same error. No, there's no need to install anything extra. Restart Kodi after enabling the webserver in case Kodi fails to start the webserver automatically. There's also no need for a username or password by default. If it still doesn't work delete your texturecache.cfg file completely (you've probably got something unnecessary in there), configure port 8080 in Kodi, restart Kodi, and it will work. RE: [RELEASE] Texture Cache Maintenance utility - Milhouse - 2015-09-25 (2015-09-25, 19:47)lollo78 Wrote: Hi Milhouse, I recreated (for necessity) the whole SQL database for my media library, but after the scraping procedure, fanarts and posters are in low resolution (before it was Hi-res). It can re-cache your artwork at a new quality setting, yes. If you've changed your quality settings after originally caching/scraping the artwork then re-caching ("C" option) will cache using your new quality settings. I don't know what you are referring to by "best quality fanart image" but the quality of cached artwork is determined by the fanartres and imageres settings. If the scraper has selected to use low quality original artwork (this may be what "best quality fanart image" refers to) then increasing your cache quality settings is unlikely to improve matters so double check the artwork your media library is now using ("jd movies"/"jd tvshows" to view metadata) and make sure the original artwork is high quality. If you media library references low quality artwork then you'll need to rescrape the library again until high quality artwork is used - no amount of re-caching will mask the fact your media library is pointing at low quality artwork. RE: [RELEASE] Texture Cache Maintenance utility - lollo78 - 2015-09-25 Hi Milhouse, the image quality not seems bad, but in kodi appears in very low res. Code: OpenELEC:~ # ./texturecache.py jd movies avatar Into advancedsettings.xml I added Code: <imageres>1080</imageres> Now I'll recache all with "c" option. Cross finger... In case... could you advice me a good video scraper (that us the best image quality possible)? RE: [RELEASE] Texture Cache Maintenance utility - Milhouse - 2015-09-25 (2015-09-25, 23:15)lollo78 Wrote: Now I'll recache all with "c" option. To re-cache already cached artwork you need to use the "C" option. (2015-09-25, 23:15)lollo78 Wrote: In case... could you advice me a good video scraper (that us the best image quality possible)? I use Universal Movie Scraper and The TVDB, and never had a problem. My as.xml settings are: Code: <fanartres>1080</fanartres> The quality of cached artwork also has an impact on the quality (and storage requirements) of artwork displayed on tablet devices, eg. Yatse, Kore etc. |