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volume icons depending on volume level? - Printable Version

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+--- Thread: volume icons depending on volume level? (/showthread.php?tid=101254)



volume icons depending on volume level? - liquidskin76 - 2011-05-11

Hi,

Is there a visibility based on the volume level? Something like 'player.volume=50' for 50% volume, so it makes it possible to have different images for different volume levels? I can't find anything in the skinning manual for it.

Thanks


- xbs08 - 2011-05-11

Look in this thread...
http://forum.xbmc.org/showthread.php?tid=79468


- ronie - 2011-05-11

yes, you can use player.volume, it'll return dB values.
so min volume = -60.0 dB
max volume = 0.0 dB

in T! i'm using three different images, with these visible conditions:
<visible>IntegerGreaterThan(player.volume,-41)</visible>
<visible>IntegerGreaterThan(player.volume,-21)</visible>
<visible>IntegerGreaterThan(player.volume,-1)</visible>


- Jeroen - 2011-05-11

You could try using

IntegerGreaterThan(Player.Volume,n)

But I have no idea if it will work

//edit: I'm late Smile


- liquidskin76 - 2011-05-11

Cheers guys, much appreciated.


- liquidskin76 - 2011-05-11

One other thing i can't find mention of... what does the visibility condition 'player.passthrough' relate to?

Thanks


- Hitcher - 2011-05-11

That's the condition to use when audio is passed through and XBMC has no control over it's volume.


- liquidskin76 - 2011-05-11

Ok, like bitstreaming. Cheers Hitcher.