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[Windows] AudioEngine testers - Windows platform only - Printable Version

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RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-03-19

Hi two_OH_five, the drop-outs you see are more obvious on slower hardware, but are not really a hardware problem per se. It's a bug pure and simple, it just becomes more noticeable on slower machine. Once we post this fixed version your hardware will be more than enough to handle full bitsteaming and 24bit audio with AE. I believe at this time we have a fix for this specific issue, and have gathered enough data on it, so a Debug Log won't really help us further on that issue, but thanks for offering.

Basically though, your hardware is fine to use this once we release then next build.

As an update - we are looking at a merge into nightlies in mid-to-late April across all platforms, which is not that far off! There is some concerted effort now by devs across platforms to prepare for the merge, so there's definite progress towards integration!


RE: [Windows] AudioEngine testers - Windows platform only - liquidskin76 - 2012-03-20

(2012-03-19, 20:41)DDDamian Wrote: As an update - we are looking at a merge into nightlies in mid-to-late April across all platforms, which is not that far off! There is some concerted effort now by devs across platforms to prepare for the merge, so there's definite progress towards integration!

[giggle... cough] just a little excited. Big Grin


RE: [Windows] AudioEngine testers - Windows platform only - Mettbrot - 2012-03-27

(2012-03-19, 20:41)DDDamian Wrote: As an update - we are looking at a merge into nightlies in mid-to-late April across all platforms, which is not that far off! There is some concerted effort now by devs across platforms to prepare for the merge, so there's definite progress towards integration!

Do you mean AudioEngine in general (gnifs branch) or is it just the windows versions of AE?


RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-03-27

AE in general - it will only be merged to master for all platforms - anything else is "unofficial", The master branch will always be multi-platform.


RE: [Windows] AudioEngine testers - Windows platform only - abudabi - 2012-03-27

Now that Eden has landed.. Still mid-to-late April?

When the merge into nightlies happen, it will already be compiled.. correct?


Thanks for the work chaps!


RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-03-27

@abudabi - yessir


RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-04-01

Hi folks - just wanted to let you know that after a long delay there's a new version uploaded to GitHub! You can use the link on the first post of this thread as always or look here. As always look for XBMC-AE-xxxxxxxx.zip with the latest date, so todays is XBMC-AE-20120331.zip.

Changes:
- increase internal buffers to reduce sync issues
- add interlock to prevent crash when switching to allchannelstereo with multichannel LPCM disabled
- fixed issue with WASAPI buffer not always being filled - led to garbled high-def music
- move useful settings to GUI under Settings>System>Audio Output (scroll down)
- better debug logging for testing

Some of these changes were a direct result of your previous testing - thanks. I've tested on 1080p with TrueHD and DTS-MA and have no drop-outs or synch issues with "Adjust refresh rate to match video" enabled and "Sync Video to Display" disabled, which are the settings I would recommend.

Right now I'm very happy with this build - does all the good things it should. Give it a try and see what you think!

Cheers,
Damian


RE: [Windows] AudioEngine testers - Windows platform only - ix400 - 2012-04-01

I just tried the new version. Still this permanent switching between PCM and DTS-HD:

http://dl.dropbox.com/u/7782292/Video%2001.04.12%2006%2046%2055.mov

and log:

http://dl.dropbox.com/u/7782292/xbmc.old.log

The log contains a playback with the standard setting for the buffer. Then I stopped the playback and increased the buffer a bit, that's the second part of the log.

Increasing the buffer size didn't do the job. The receiver stops the switching then, but it doesn't recognize the signal at all. Hence, no sound.

I'm using a Zotac Nano AD10 directly hooked to a Pioneer Vsx-Lx52.

Cheers,

Chris


RE: [Windows] AudioEngine testers - Windows platform only - HeresJohnny - 2012-04-01

(2012-04-01, 01:42)DDDamian Wrote: new version uploaded to GitHub!

Thanks! Is there a special reason you compiled it against RC2 rather than Eden final?
Update: Actually, the file inside XBMC-AE-20120331.zip is still named XBMCSetup-20120306-f5b1f34-dx.exe, same as the previous one. Late night mistake, maybe?




RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-04-01

(2012-04-01, 10:02)HeresJohnny Wrote:
(2012-04-01, 01:42)DDDamian Wrote: new version uploaded to GitHub!

Thanks! Is there a special reason you compiled it against RC2 rather than Eden final?
Update: Actually, the file inside XBMC-AE-20120331.zip is still named XBMCSetup-20120306-f5b1f34-dx.exe, same as the previous one. Late night mistake, maybe?

Very late-night mistake Smile Didn't commit to Git yet, so version hasn't changed in filename. The "Date Modified" of the file should be March 31st, 2012.

The RC2 part was intentional - just wanted as few other changes as possible for testing purposes and still allow users to use the myvideos60.db library as it was updated to that version in Beta 3.

I've been testing and on my rig the only issue I've found is on a change to a different music format it re-opens the audio driver twice - just creates a slightly longer delay switching formats. Let me know how it goes for you!


RE: [Windows] AudioEngine testers - Windows platform only - HeresJohnny - 2012-04-01

Ok, my first try with AE on an NVIDIA ION platform - no go. Flac Hires playback is choppy and DTS gives either "error initializing device" or freezes XBMC completely. Sad
Here's my log: http://pastebin.com/MLQ6wnXc


RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-04-01

(2012-04-01, 19:40)HeresJohnny Wrote: Ok, my first try with AE on an NVIDIA ION platform - no go. Flac Hires playback is choppy and DTS gives either "error initializing device" or freezes XBMC completely. Sad
Here's my log: http://pastebin.com/MLQ6wnXc

Hi HeresJohnny. Thanks for the log.

The 24/96 Elvis Costello track should play beautifully - but I see lot's of
Code:
19:26:40 T:3804   DEBUG: CSoftAEStream::GetFrame - Underrun
19:26:43 T:5836   DEBUG: Previous line repeats 4 times.

It's almost like it's not reading it from drive "Q:\" fast enough. Can you copy the file to a local drive and try?

The log is chopped off (too long), but I have an ISO of Peter Gabriel - Play the Videos and it works great for me in DTS 96/24. Nice pic btw. In your windows audio properties does it show DTS-HD as a supported format?


RE: [Windows] AudioEngine testers - Windows platform only - ix400 - 2012-04-01

DDDamian, did you have a look on the log I posted above? Do you have an idea what might be wrong ?

Would be nice if you could have a look on it.

Chris


RE: [Windows] AudioEngine testers - Windows platform only - liquidskin76 - 2012-04-01

Hey DDDamian,

Will test later tonight and report back if the issues i was seeing are sortred.

Cheers mate!


RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-04-01

thx liquidskin - much appreciated

ix400 - sorry - missed that post - multi-tasking fail Smile checking now and will post comments - much appreciated


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