Odd condition behaviour with DialogSeekbar - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Skinning (https://forum.kodi.tv/forumdisplay.php?fid=12) +--- Thread: Odd condition behaviour with DialogSeekbar (/showthread.php?tid=126034) |
Odd condition behaviour with DialogSeekbar - Sranshaft - 2012-03-20 I'm using the following to include conditions in the DialogSeekbar.xml and I'm witnessing some strange behaviour. I was hoping someone would be able to help me out a bit. Code used: Code: <include condition="Player.HasVideo">OSD_Video_Header</include> The condition appears to only be checked once regardless if I switch from playing music to playing a video. If I reload the skin everything works properly until I switched to the opposite type of media. My question: Is DialogSeekbar only loaded once upon XBMC's start and this is why I'm experiencing this issue? If so, is there a reason to have the window created / loaded if media is not currently playing? Any help would be greatly appreciated. RE: Odd condition behaviour with DialogSeekbar - pieh - 2012-03-20 DialogSeekbar (and DialogBusy, DialogKaiToast, DialogMuteBag, DialogVolumeBar, Pointer) are loaded just once - this means they will resolve include conditions just once too. You will have to use visible conditions instead of conditional includes here. RE: Odd condition behaviour with DialogSeekbar - Sranshaft - 2012-03-20 Thanks Pieh for the response. Good to know about the others as well. RE: Odd condition behaviour with DialogSeekbar - Sranshaft - 2012-03-20 Ugh. Nevermind, error was on my end. I've been staring at code for far too long tonight. |