Testing audio engine ActiveAE - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +--- Thread: Testing audio engine ActiveAE (/showthread.php?tid=170338) |
Testing audio engine ActiveAE - FernetMenta - 2013-08-01 Today we have merged a new audio engine ActiveAE. We tried to put all we have learned from SoftAE into a new desing. Currently ActiveAE is optional and can be activated by setting environment variable AE_ENGINE=ACTIVE on Linux and Windows systems. Those are interested in testing, please post you findings here. ONLY POST IN THIS THREAD IF YOU ARE WILLING TO BE A TESTER, CAN BUILD YOURSELF AND GIVE PROPER FEEDBACK (debug logs, etc) WINDOWS and LINUX only. How to provide you can read that here: Debug Log RE: Testing audio engine ActiveAE - Cranial - 2013-08-02 Is it only for Linux and Windows? Willing to test, but only running ATV2 and Mac systems. RE: Testing audio engine ActiveAE - Memphiz - 2013-08-02 you already failed on reading his post ;p ... yes windows and linux only ... RE: Testing audio engine ActiveAE - khaoohs - 2013-08-02 @FernetMenta, Do you mean setting the OS level environment variable, or by setting this in advancedsettings.xml? RE: Testing audio engine ActiveAE - wsnipex - 2013-08-02 OS level. e.g. on linux: AE_ENGINE=ACTIVE xbmc or set it in /etc/environment Testing audio engine ActiveAE - Cranial - 2013-08-02 (2013-08-02, 16:03)Memphiz Wrote: you already failed on reading his post ;p ... yes windows and linux only ... Was just hopeful. RE: Testing audio engine ActiveAE - charlie0440 - 2013-08-03 If I work out (or someone can just tell me) how to add the variable to openelec I will compile some test builds. RE: Testing audio engine ActiveAE - FernetMenta - 2013-08-03 OE Gotham builds have this by default. RE: Testing audio engine ActiveAE - charlie0440 - 2013-08-04 Not had a chance to test it properly yet but so far so good. Here are some OE Generic master Gotham builds: OE git 04987647c7 PVR-addons git 5b20fa5ce1 XBMC master git 1fe1224fc57 (I believe PVR is broken in this build) https://dl.dropboxusercontent.com/u/12367642/openelec-gotham/3.2-August/OpenELEC_Gotham-Generic.x86_64-devel-20130803220304-r15251.tar so a newer build: OE git 04987647c7 PVR-addons git 5b20fa5ce1 XBMC master git c33d66c967 https://dl.dropboxusercontent.com/u/12367642/Openelec-Gotham/3.2-August/OpenELEC_Gotham-Generic.x86_64-devel-20130804084010-r15251.tar RE: Testing audio engine ActiveAE - rat666 - 2013-08-04 Hi Chgarlie0440, sorry for the noob question. i have installed your Build and want to test the activeAE, do i have to enable it or is it already enabled in your build? cheers RE: Testing audio engine ActiveAE - da-anda - 2013-08-05 @FernetMenta gave ActiveAE a try today. The only thing I noticed so far is that vizualisations seem to be dead - at least on windows. Will do more tests on my HTPC (tested this on my workstation on a clean install) RE: Testing audio engine ActiveAE - WiSo - 2013-08-05 Same here. Reason seems to be: void CActiveAEStream::RegisterAudioCallback(IAudioCallback* pCallback) { } RE: Testing audio engine ActiveAE - WiSo - 2013-08-05 https://github.com/xbmc/xbmc/pull/3056 RE: Testing audio engine ActiveAE - FernetMenta - 2013-08-05 viz was killed by this: https://github.com/xbmc/xbmc/commit/381600adf4d71ea33f40f79989b5a81f32179650#L8L113 RE: Testing audio engine ActiveAE - erhnam - 2013-08-10 FernetMenta, are there any plans or is there a timeline to replace the old audioengine and to use activeae by default? |