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Testing audio engine ActiveAE - Printable Version

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RE: Testing audio engine ActiveAE - FernetMenta - 2013-09-21

setting sampling rate in advanced settings allows higher sampling rates than 48khz for spdiff.


RE: Testing audio engine ActiveAE - fritsch - 2013-09-21

You can only specify a constant resample rate, which would resample all the content to this new sample rate, e.g. 48.000 would be resampled to 96000 and everything else, too.

I have some (we don't want them ;-)) av settings done for testing purposes back at this time, but with new settings page, those should be easily selectable:
https://github.com/fritsch/xbmc/commit/f4d4a431e9d03e493bb852ee18db8c0b3ed9443a
https://github.com/fritsch/xbmc/commit/9d4f67f32fdc78208de9875dcefa9eee28e25ac1


RE: Testing audio engine ActiveAE - joeblack2k - 2013-09-22

Will this new audio engine "fix" the 3 seconds delay for airplay ?


RE: Testing audio engine ActiveAE - fritsch - 2013-09-22

No.


RE: Testing audio engine ActiveAE - corpgator - 2013-09-23

I got this coming back from the external player when testing if XBMC was releasing sound. It did release with Directsound that I was using and it did not with WASAPI, but it crashed after I closed out the external and came back to XBMC. The WASAPI was a crash directly after coming back to XBMC. Directsound crashed after trying to restart the music that was playing when I went to the external with the line below shown.

20:05:26 T:3388 ERROR: CAESinkDirectSound::UpdateCacheStatus: GetCurrentPosition failed. Unable to determine buffer status. HRESULT = 0x88780096
20:05:30 T:2492 ERROR: Previous line repeats 1804092 times.

That line was in there several more times as well.

The log is with the ticket #14211.

http://trac.xbmc.org/ticket/14211


RE: Testing audio engine ActiveAE - bibi - 2013-09-24

Ok, i might have found another issue (dont really know, maybe not ^^)

When i play an ACC 5.1 film, i get AC3 passthrough if i choose numeric audio output but PCM if i choose hdmi/analogic output (AC3 passthrough is enabled in my settings).

What i dont understand is why i dont get AC3 with analogic ?
Is that normal ?


Here the log, first numeric then hdmi :

http://xbmclogs.com/show.php?id=62210


RE: Testing audio engine ActiveAE - fritsch - 2013-09-24

Quote:What i dont understand is why i dont get AC3 with analogic ?

Cause Analog is analog :-) and not digital. In AE everything that is not passthrough is Analog.

Yeah, yeah the old analog discussion.


RE: Testing audio engine ActiveAE - Martijn - 2013-09-24

it's analogue Tongue


RE: Testing audio engine ActiveAE - Martijn - 2013-09-25

Not sure if ActiveAE related but have lots of framedrops

http://xbmclogs.com/show.php?id=62243
I installed lubuntu on this laptop just to give it a try. Same videos play better if i use window7 (could perhaps be the missing crystallhd driver in linux)


RE: Testing audio engine ActiveAE - fritsch - 2013-09-25

No - and you know it :-)

Quote:23:50:50 T:139944982693760 ERROR: Unable to load libcrystalhd.so.3, reason: libcrystalhd.so.3: cannot open shared object file: No such file or directory

In short haha:
Quote:Host CPU: Intel® Atom™ CPU N570 @ 1.66GHz

Get your crystalhd fixed. You are playing completely without hw accel. If you are at it, disable vaapi and disable vdpau - they cannot be used anyways.

In short: The specs are like the ATV without crystalhd ... 720p should be working "a bit".


RE: Testing audio engine ActiveAE - bibi - 2013-09-25

And why do i get pcm with HDMI and not AC3 like with numeric ^^.

I think i dont understand any of the audio settings page !!!


RE: Testing audio engine ActiveAE - fritsch - 2013-09-25

Yeah, you exactly have the understanding problem, that everybody has (when not reading the code). Which is the reason we want to restructure that page and make it more intuitiv, e.g. really separating PCM and Passthrough to get away of the ambigious "Analog(ue)" naming.

We already have finished a design approach that will make that page more user friendly. But current problem is as always: lack of time ... too many things on all fronts :-)


RE: Testing audio engine ActiveAE - Martijn - 2013-09-25

In short haha:
Quote:Host CPU: Intel® Atom™ CPU N570 @ 1.66GHz

Get your crystalhd fixed. You are playing completely without hw accel. If you are at it, disable vaapi and disable vdpau - they cannot be used anyways.

In short: The specs are like the ATV without crystalhd ... 720p should be working "a bit".
[/quote]

then the options shouldn't even be there Tongue but that['s offtopic


RE: Testing audio engine ActiveAE - pyrodex - 2013-09-27

Recently I went from 12.2 to 09/21/2013 nightly to resolve PVR issues when I upgraded to Mythtv 0.27. I have two identical machines with the same configuration except for one difference. The bedroom is set for 2.0 audio and the downstairs is set for 5.1 since that is their native configurations. I leave both machines running 24/7 and they never sleep, however I do shut down the AVR (downstairs) and TV (bedroom) attached when not using. I've observed on the bedroom HTPC that when I power the system back up to watch shows that there is no audio and the playback is sluggish, I try to close XBMC and restart it and it also hangs. I have to reboot the machine to allow for XBMC to function with sound and normal speed and it will work fine until I shut down the TV and attempt again a few hours later. Any thoughts on if it could be related to ActiveAE? BTW both are running Windows 7.


RE: Testing audio engine ActiveAE - fritsch - 2013-09-27

Try to post logfiles, best with debugging turned on.