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Testing audio engine ActiveAE - Printable Version

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+--- Thread: Testing audio engine ActiveAE (/showthread.php?tid=170338)



RE: Testing audio engine ActiveAE - lordashram - 2013-09-29

When I had git pull the latest revision, the newest commit was:
https://github.com/xbmc/xbmc/commit/c0b225e7e78dad6e48fcc304f29ab96cb8bcada4
Which I had (badly) assumed had the fix, I did just test the one you posted and that one does in fact work correctly, so far no more crashes with leaving my TV+A/V receiver off with "Stream silence when idle" checked.

Thank you very much.


RE: Testing audio engine ActiveAE - dhead - 2013-10-03

I've built alpha8 for my system (Arch Linux), how can I confirm that I'm using ActiveAE ? (I guess pr3155 should enable this without adding environment variable)


RE: Testing audio engine ActiveAE - fritsch - 2013-10-03

Just check your logfile. You will see "ActiveAE" somewhere. Or easier: The resampler in the GUI now has three settings.


RE: Testing audio engine ActiveAE - dhead - 2013-10-03

(2013-10-03, 07:40)fritsch Wrote: Just check your logfile. You will see "ActiveAE" somewhere. Or easier: The resampler in the GUI now has three settings.

Thanks fritsch.

I only see PulseAudio related messages in my log (with debug logging enabled)

I'm not sure what you mean with "the resampler".
Is it the "A/V Sync Method" ? if so then I do got three options.


RE: Testing audio engine ActiveAE - fritsch - 2013-10-03

Post the logfile.


RE: Testing audio engine ActiveAE - dhead - 2013-10-03

http://xbmclogs.com/show.php?id=65345


RE: Testing audio engine ActiveAE - fritsch - 2013-10-03

Nope, you build with pulseaudio enabled, which uses the pulse engine. That one was only a bit bug fixed but nothing fundamental changed, e.g. no sink support, no passthrough, nothing.

We plan on integrating a PA sink into ActiveAE, but this is not yet done. For now I suggest using plain alsa. Start xbcm with: AE_ENGINE=Active xbmc


RE: Testing audio engine ActiveAE - dhead - 2013-10-03

Oh, my bad, I'll rebuild later and give it a shot.

Edit: I've rebuilt without pulseaudio and now ActiveAE is enabled, working nicely.


RE: Testing audio engine ActiveAE - baijuxavior - 2013-10-04

I am using latest nightly in Windows 8 and there is a slight lip sync issue in all movies. Has anyone else seen this?


RE: Testing audio engine ActiveAE - FernetMenta - 2013-10-05

(2013-10-04, 16:55)baijuxavior Wrote: I am using latest nightly in Windows 8 and there is a slight lip sync issue in all movies. Has anyone else seen this?

This issue has always been around, in particular if audio is set to passthrough. XBMC has no info about the latency of video/audio processing brought in by receivers.


RE: Testing audio engine ActiveAE - baijuxavior - 2013-10-05

Thanks. IIRC, this problem started a few weeks ago only, I have never faced the issue before. I compile the exe from the github source.


RE: Testing audio engine ActiveAE - FernetMenta - 2013-10-05

In case you think something is wrong here please provide a debug log and precise description of the issue: how big is the offset, video or audio delayed, etc.


RE: Testing audio engine ActiveAE - fritsch - 2013-10-05

And to add: is the offset constant or does it change over time?


RE: Testing audio engine ActiveAE - baijuxavior - 2013-10-05

The offset is constant, may be a few milliseconds, but it is still noticeable. I will post a debug log. Thanks.

Meanwhile I ran into another problem getting the latest xbmc compiled. The compilation stops with error "Fatal Error C1083: cannot open included file: 'pcre.h': No such file or directory D:\xbmc\project\VS2010Express\XBMC.vcxproj".


RE: Testing audio engine ActiveAE - Martijn - 2013-10-05

(2013-10-05, 10:10)baijuxavior Wrote: The offset is constant, may be a few milliseconds, but it is still noticeable. I will post a debug log. Thanks.

Meanwhile I ran into another problem getting the latest xbmc compiled. The compilation stops with error "Fatal Error C1083: cannot open included file: 'pcre.h': No such file or directory D:\xbmc\project\VS2010Express\XBMC.vcxproj".

did you ran the DownloadBuildDeps.bat?