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RetroPlayer Test Builds (updated for Nexus) - Printable Version

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RE: RetroPlayer Test Builds (updated for Leia) - Keith Krummel - 2018-10-31

I did add some stuff in the past two weeks. Is there a way to save it?


RE: RetroPlayer Test Builds (updated for Leia) - martinconroy - 2018-11-01

Updating the base Kodi install typically won't delete any user data so changes should remain.


RE: RetroPlayer Test Builds (updated for Leia) - Keith Krummel - 2018-11-01

Great. Thank you.


RE: RetroPlayer Test Builds (updated for Leia) - SuperSheep81 - 2018-11-01

(2018-10-29, 18:53)SuperSheep81 Wrote: Hello,

When having the Milhouse build running (x86), Kodi hangs when a game is started. In the logfile there is a error about a savestate file that isn't there. Couldn't find info on the forum though. So,

Here is the log file: https://paste.kodi.tv/owusahojuc.kodi

Hope someone can give some support on this.
Can someone take a look at my problem, please?


RE: RetroPlayer Test Builds (updated for Leia) - Keith Krummel - 2018-11-01

I ended up getting the games menu and it asks me to configure the game pad, but everything is missing, unfortunately.


RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-11-01

(2018-11-01, 17:53)Keith Krummel Wrote: I ended up getting the games menu and it asks me to configure the game pad, but everything is missing, unfortunately.
 Can you post a screenshot and a debug log?


RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-11-01

(2018-11-01, 16:24)SuperSheep81 Wrote:
(2018-10-29, 18:53)SuperSheep81 Wrote: Hello,

When having the Milhouse build running (x86), Kodi hangs when a game is started. In the logfile there is a error about a savestate file that isn't there. Couldn't find info on the forum though. So,

Here is the log file: https://paste.kodi.tv/owusahojuc.kodi

Hope someone can give some support on this.
Can someone take a look at my problem, please? 
 I looked at the log and traced it through the source code, but couldn't identify where Kodi could be crashing. Does the save file exist? Can you try deleting it and trying again?


RE: RetroPlayer Test Builds (updated for Leia) - martinconroy - 2018-11-02

Hi,
I like to keep all my games on my server. For some emulators, this is no problem, but others say that the files can't be on a network drive (e.g. PicoDrive and Genesis Plus GX for Sega Genesis). This is a real frustration and seems unnecessary, especially accessing a 2MB file on GB ethernet! Can this constraint be removed?
Thanks,
Martin


RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-11-02

(2018-11-02, 16:59)martinconroy Wrote: Hi,
I like to keep all my games on my server. For some emulators, this is no problem, but others say that the files can't be on a network drive (e.g. PicoDrive and Genesis Plus GX for Sega Genesis). This is a real frustration and seems unnecessary, especially accessing a 2MB file on GB ethernet! Can this constraint be removed?
Thanks,
Martin
 
The ability to play games from a network drive is called "VFS support", because kodi uses a virtual file system to make network drives look like local ones. You can see the cores with VFS support here: https://kodi.wiki/view/Game_add-ons#Libretro_cores

The problem is that VFS support comes through the libretro API, so each and every core has to be modified for VFS support at the source level. This is a LOT of work. Kodi knows which cores support VFS, so you can try playing a core from VFS and see if any cores are compatible.

As an alternative, you can make the network share look like a local path my mounting in. On Windows, this is assigning it a network drive letter, on Linux this is mounting it to the local filesystem.


RE: RetroPlayer Test Builds (updated for Leia) - martinconroy - 2018-11-02

(2018-11-02, 17:47)garbear Wrote:
(2018-11-02, 16:59)martinconroy Wrote: Hi,
I like to keep all my games on my server. For some emulators, this is no problem, but others say that the files can't be on a network drive (e.g. PicoDrive and Genesis Plus GX for Sega Genesis). This is a real frustration and seems unnecessary, especially accessing a 2MB file on GB ethernet! Can this constraint be removed?
Thanks,
Martin
 
The ability to play games from a network drive is called "VFS support", because kodi uses a virtual file system to make network drives look like local ones. You can see the cores with VFS support here: https://kodi.wiki/view/Game_add-ons#Libretro_cores

The problem is that VFS support comes through the libretro API, so each and every core has to be modified for VFS support at the source level. This is a LOT of work. Kodi knows which cores support VFS, so you can try playing a core from VFS and see if any cores are compatible.

As an alternative, you can make the network share look like a local path my mounting in. On Windows, this is assigning it a network drive letter, on Linux this is mounting it to the local filesystem. 
This is all really useful information garbear - thank you!

I've been avoiding using a drive letter on Windows because I was trying to be cross-compatible!
Is the below something that I could use to achieve the same effect on my nVidia Shield and FireTV?
https://9to5google.com/2017/07/06/google-releases-android-samba-client-app-for-mounting-smb-file-shares-in-files-app/


RE: RetroPlayer Test Builds (updated for Leia) - martinconroy - 2018-11-02

Also, have we got anywhere with allowing file images to be shown, even with the basic folder.jpg and fanart.jpg files? This would be an amazing step forward.
Thanks again for your wonderful work on this!


RE: RetroPlayer Test Builds (updated for Leia) - garbear - 2018-11-02

(2018-11-02, 17:56)martinconroy Wrote: Is the below something that I could use to achieve the same effect on my nVidia Shield and FireTV?
https://9to5google.com/2017/07/06/google-releases-android-samba-client-app-for-mounting-smb-file-shares-in-files-app/

If you can mount a samba share, awesome Smile If not then the low-tech version of copying to an external HD might work.


(2018-11-02, 17:59)martinconroy Wrote: Also, have we got anywhere with allowing file images to be shown, even with the basic folder.jpg and fanart.jpg files? This would be an amazing step forward.
Thanks again for your wonderful work on this!
  
I explain on the Games wiki (https://kodi.wiki/view/Games ) under Game Management - artwork is not yet supported, but some game add-ons provide this functionality.


RE: RetroPlayer Test Builds (updated for Leia) - martinconroy - 2018-11-02

Thanks @garbear - I really appreciate all this. I'll have a play with the game addons to look at the images - apologies if I sounded impatient or ungrateful about what we currently have - I really appreciate all your work.


RE: RetroPlayer Test Builds (updated for Leia) - SuperSheep81 - 2018-11-02

(2018-11-01, 18:12)garbear Wrote:
(2018-11-01, 16:24)SuperSheep81 Wrote:
(2018-10-29, 18:53)SuperSheep81 Wrote: Hello,

When having the Milhouse build running (x86), Kodi hangs when a game is started. In the logfile there is a error about a savestate file that isn't there. Couldn't find info on the forum though. So,

Here is the log file: https://paste.kodi.tv/owusahojuc.kodi

Hope someone can give some support on this.
Can someone take a look at my problem, please? 
 I looked at the log and traced it through the source code, but couldn't identify where Kodi could be crashing. Does the save file exist? Can you try deleting it and trying again?

No, there is no save file. Can I do something to give you more info?


RE: RetroPlayer Test Builds (updated for Leia) - Abbaskip - 2018-11-03

Was there going to be a beta 4 update?