Release Aeon Nox 5 - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Skins Support (https://forum.kodi.tv/forumdisplay.php?fid=67) +---- Forum: Aeon Nox: Silvo (https://forum.kodi.tv/forumdisplay.php?fid=142) +---- Thread: Release Aeon Nox 5 (/showthread.php?tid=183504) Pages:
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RE: Aeon Nox 5 - Mr Chuffy - 2015-08-31 Can anyone help me Ive been using skin for a while but ugpraded to kodi 15 and reinstalled skin, I seem to have lost the option to have music logos in my music library having done hundreds of icons I would really appreciate any advice or mods that will put this function back into what i beleive is the best skin for kodi thanks ! RE: Aeon Nox 5 - Endemoniada - 2015-08-31 Not sure if this is the right place to ask. Apologies if not. Can anyone confirm the location of the textures for the on-screen keyboard? I unpacked textures.xbt and had a good look round in there but couldn't seem to find anything. RE: Aeon Nox 5 - braz - 2015-08-31 (2015-08-31, 21:00)Endemoniada Wrote: Not sure if this is the right place to ask. Apologies if not.Look in DialogKeyboard.xml, it will tell u which textures are used. RE: Aeon Nox 5 - Raytestrak - 2015-09-08 I want to resize the floor.png a bit, so that the floor.png is just above the text. The only problem is that the height differs in different views (I use Shift and Bannerwall). So, if I adjust <top> in IncludesBackgroundBuilding.xml that refers to floor.png to 500 instead of 400, it looks good in Shift, but it's too low in Bannerwall. I would like them to be the same, but what do I need to change to do that? RE: Aeon Nox 5 - mikeSiLVO - 2015-09-08 (2015-09-08, 21:19)Raytestrak Wrote: I want to resize the floor.png a bit, so that the floor.png is just above the text. The only problem is that the height differs in different views (I use Shift and Bannerwall). So, if I adjust <top> in IncludesBackgroundBuilding.xml that refers to floor.png to 500 instead of 400, it looks good in Shift, but it's too low in Bannerwall. You can add or alter a conditional slide animation based on the view instead of changing the <top> if you only want to change it in certain views but not all. For example, this code in IncludesBackgroundBuilding.xml slides the floor.png up 20 pixels in BannerWall and BigList Code: <animation effect="slide" start="0,0" end="0,-20" time="720" tween="cubic" easing="inout" condition="[Control.IsVisible(58) | Control.IsVisible(510)]">Conditional</animation> RE: Aeon Nox 5 - Raytestrak - 2015-09-10 (2015-09-08, 22:33)mikesilvo164 Wrote: You can add or alter a conditional slide animation based on the view instead of changing the <top> if you only want to change it in certain views but not all. Thanks, that helped a bunch! Now I have another question Bannerwall only has the show name and the number of watched/unwatched listed at the bottom. but I would like to try to add the info from the shift or the landcape view in bannerwall. I've located where the info is in View_58_BannerWall.xml, but I haven't found the corresponding code in the other views. RE: Aeon Nox 5 - mikeSiLVO - 2015-09-10 (2015-09-10, 16:49)Raytestrak Wrote: Thanks, that helped a bunch! Now I have another question If I am understanding you correctly and you want to add the icons and labels to the bottom of BannerWall that stuff is in MyVideoNav.xml. If you add Code: | Control.IsVisible(58) RE: Aeon Nox 5 - Raytestrak - 2015-09-10 (2015-09-10, 20:21)mikesilvo164 Wrote: If I am understanding you correctly and you want to add the icons and labels to the bottom of BannerWall that stuff is in MyVideoNav.xml. Thanks again Mike! I had the shift xml almost empty, to find out where those icons came from, never would've thought to look there. The overlay is easily fixed, just commented out lines 169 through 186. Here's a screenshot of what you're helping me do: RE: Aeon Nox 5 - mikeSiLVO - 2015-09-10 (2015-09-10, 20:54)Raytestrak Wrote: Thanks again Mike! I had the shift xml almost empty, to find out where those icons came from, never would've thought to look there. The overlay is easily fixed, just commented out lines 169 through 186. Here's a screenshot of what you're helping me do:Ummm... I feel bad in telling you but I had added that exact view to my modded version and named it BannerPlex like it was called in Nox 4 Probably was a good thing though cause the way I got started was trying to add stuff to the Logo view RE: Aeon Nox 5 - Raytestrak - 2015-09-10 (2015-09-10, 20:59)mikesilvo164 Wrote: Ummm... Hahaha, I don't mind, let's call it educational. I'll have a look at your mod. I also wanted to create a more nox-like view. Nox5 is great, but I'm missing too much fanart. Here's what I did to shift, smaller covers, lowered bottom floor and centralized like it was in Nox5: I'm still trying to figure out how to enable full screen fanart by pressing down twice in this view (again, like it was in Nox4). Once for per page scrolling, twice for full screen fanart. They say don't judge a book by it's cover, but I do sometimes judge a movie by it's backdrop RE: Aeon Nox 5 - mikeSiLVO - 2015-09-10 (2015-09-10, 21:15)Raytestrak Wrote: Hahaha, I don't mind, let's call it educational. I'll have a look at your mod. Oh darn... Now it is kinda funny though... I believe the look you are going for is a flattened/no coverflow ShowCase view? If so then I have added that as well RE: Aeon Nox 5 - mikeSiLVO - 2015-09-11 (2015-09-10, 21:15)Raytestrak Wrote: I'm still trying to figure out how to enable full screen fanart by pressing down twice in this view (again, like it was in Nox4). Once for per page scrolling, twice for full screen fanart. They say don't judge a book by it's cover, but I do sometimes judge a movie by it's backdrop I was thinking about this and started trying things and what I came up with was adding a new custom window "custom_1113_FullscreenFanart.xml" Code: <?xml version="1.0" encoding="UTF-8"?> Code: ActivateWindow(1113) It worked well for me while testing but not sure if this is the best way to go about it RE: Aeon Nox 5 - Raytestrak - 2015-09-11 (2015-09-11, 02:36)mikesilvo164 Wrote: I was thinking about this and started trying things and what I came up with was adding a new custom window It works great, but I also wonder if there isn't another way to approach this. When you enter the details of a movie, there's already an option to look at the fullscreen fanart under the "+", so there should already be a control present. I noticed there are two scrollbar controls present (<control type="scrollbar" id="61">), what's the difference? RE: Aeon Nox 5 - mikeSiLVO - 2015-09-11 (2015-09-11, 09:51)Raytestrak Wrote: It works great, but I also wonder if there isn't another way to approach this. When you enter the details of a movie, there's already an option to look at the fullscreen fanart under the "+", so there should already be a control present. I am sure there are a few ways to go but using that button to do it, I think, would take a lot more work. I added it for my mod and changed the window a little bit also, might wanna take a look and update it if you added it as is. Maybe BigNoid has a suggestion but for me this was the easiest way I could think to make it work for all the views I have added it for. FYI the onunload's are only needed if you want to set focus to the view. I ended up commenting them out and just have it focus the scrollbar when the fanart closes. Not sure what scrollbars you are referring too?? RE: Aeon Nox 5 - Raytestrak - 2015-09-11 (2015-09-11, 10:01)mikesilvo164 Wrote: I am sure there are a few ways to go but using that button to do it, I think, would take a lot more work. I meant calling the function that button refers to on <ondown> in the scrollbar control. If you get my drift ... but maybe I'm oversimpling things and it's not even possible. This works, so I'm already happy. In regard to the scrollbars: BN's View_57_Shift.xml has two <control type="scrollbar" id="61"> sections, yours has one refering to id 61 and one refering to id 75. I checked on github, so it's not something I added. Nevermind: one is for postershift, the other for albumshift. |