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Release [Windows] Kodi - Texture Tool (.xbt) - Printable Version

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---- Thread: Release [Windows] Kodi - Texture Tool (.xbt) (/showthread.php?tid=201883)

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RE: [Windows] Kodi - Texture Tool (.xbt) - chrissix - 2019-03-08

Is there any news regarding a fix for TexturePacker for Windows users? (0kb bug when file size over 150mb)


RE: [Windows] Kodi - Texture Tool (.xbt) - kuilbop - 2019-03-12

All virus scanners go off with this last version. Thanks a lot  Devil


RE: [Windows] Kodi - Texture Tool (.xbt) - supp - 2019-03-12

(2019-03-12, 03:53)kuilbop Wrote: All virus scanners go off with this last version. Thanks a lot 
Ye I found a new way to hide my trojans


RE: [Windows] Kodi - Texture Tool (.xbt) - YamYam - 2019-03-14

Hi I keep getting the error saying kodi texture tool does not like spaces in windows, there are no spaces other than that my name c:user/andrew jones how do i correct this


RE: [Windows] Kodi - Texture Tool (.xbt) - supp - 2019-03-14

(2019-03-14, 01:10)YamYam Wrote: Hi I keep getting the error saying kodi texture tool does not like spaces in windows, there are no spaces other than that my name c:user/andrew jones how do i correct this
Check the logfiles which is in the same directory like the tool.
There should be logged Why it is crashing in your case.


RE: [Windows] Kodi - Texture Tool (.xbt) - Atamans - 2019-05-08

Hi.

my media folder is 15mb  after use Texture Tool end create Textures.xbt size is changes to 26mb


should not it be less than the target folder?


RE: [Windows] Kodi - Texture Tool (.xbt) - scott967 - 2019-05-08

I found this myself.  I assumed an xbt would be more compact. If not, what's the point of it?

scott s.
.


RE: [Windows] Kodi - Texture Tool (.xbt) - ronie - 2019-05-08

https://kodi.wiki/view/TexturePacker


RE: [Windows] Kodi - Texture Tool (.xbt) - the_other_guy - 2019-05-09

(2019-05-08, 22:26)ronie Wrote: https://kodi.wiki/view/TexturePacker
this is the main program used by the Texture tool
the gui is done with https://www.autoitscript.com/site/autoit/
you can still download sorcecode.zip  use github_opensource_2.8.0.au3

install autoit
download new copy of TexturePacker
,make new folder
copy TexturePacker and make new file TexturePacker.au3 and copy from https://github.com/e0xify/KodiXBMCTextureTool/blob/master/source/github_opensource_2.8.0.au3

TextureTool_Log.txt
******************Program start*****************
Current Time: 2019.05.09-13:31:37
Running Version: 2.8.0
RegRead: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\10.0\VC\VCRedist\x86: 1
C:\WINDOWS\SysWOW64\msvcp140.dll: 1
C:\WINDOWS\system32\msvcp140.dll: 1
C:\WINDOWS\SysWOW64\VCRUNTIME140.dll: 1
C:\WINDOWS\system32\VCRUNTIME140.dll: 1
13:31:37: TexturePacker Version: 1.1.1.0
13:31:37: Update function started.
13:31:37: Can't reach updatehost
13:31:45: About window opened.
13:31:53: Update function started.
13:31:53: Can't reach updatehost
******************Closed by User*****************


RE: [Windows] Kodi - Texture Tool (.xbt) - the_other_guy - 2019-05-09

(2019-03-08, 21:37)chrissix Wrote: Is there any news regarding a fix for TexturePacker for Windows users? (0kb bug when file size over 150mb)
this must be a bug in texturepacker you could try using texturepacker-1.1.1
TexturePacker -dupecheck -input skin.name\media -output skin.name\media\Textures.xbt


RE: [Windows] Kodi - Texture Tool (.xbt) - Atamans - 2019-05-09

what I use, everything works on windows 10

https://mega.nz/#!Y8UWiS7Z!AV7xG6g6HjDxjqXKukYC6Il3FK2TtOndvW5IKc8zf58


RE: [Windows] Kodi - Texture Tool (.xbt) - supp - 2019-09-09

so after a bit research, the current state seems to be that texture tool is working fine.
the only problem is creating files with more than 100mb. texturepacker will crash in this case


there is a fix by rechi i guess, im not sure - but this should fix it.
i was not able to compile the current branch, maybe someone else is able to compile it.
https://github.com/xbmc/xbmc/pull/15392


RE: [Windows] Kodi - Texture Tool (.xbt) - chrissix - 2019-09-09

(2019-09-09, 09:50)supp Wrote: so after a bit research, the current state seems to be that texture tool is working fine.
the only problem is creating files with more than 100mb. texturepacker will crash in this case
That there are problems of files over 100mb has long been known and occurs only in windows.
It is not a problem of TextureTool itself but of TexturePacker (TextureTool based on TexturePacker)

Since the maintainer of TexturePacker is not a windows user, there was no interest in a fix.
TextureTool maintainer tried to fix itself but without success cause main code is based on TexturePacker.


RE: [Windows] Kodi - Texture Tool (.xbt) - mardukL - 2019-09-09

(2019-09-09, 18:37)chrissix Wrote:
(2019-09-09, 09:50)supp Wrote: so after a bit research, the current state seems to be that texture tool is working fine.
the only problem is creating files with more than 100mb. texturepacker will crash in this case
That there are problems of files over 100mb has long been known and occurs only in windows.
It is not a problem of TextureTool itself but of TexturePacker (TextureTool based on TexturePacker)

Since the maintainer of TexturePacker is not a windows user, there was no interest in a fix.
TextureTool maintainer tried to fix itself but without success cause main code is based on TexturePacker.

if it is only in creating,
check that post.
i only use batch file execution on windows for xbt packing
https://forum.kodi.tv/showthread.php?tid=201883&pid=2817639#pid2817639


RE: [Windows] Kodi - Texture Tool (.xbt) - Wanderer189 - 2019-11-30

I have a very strange issue using TextureTool and sure could use some help with it. Here is what I am doing and working with:

I am theming the skin.aeon.nox.silvo skin and using animated gif files to incorporate animation in the themed skins (superman, batman, mario, etc..). For the most part everything works great.

However, every now and then, something goes very strange. For example, I have one cartoony animated gif of a family of 3 walking, each of the family members legs move and arms swing as they should. all looks great in the unpacked version. But when I create the Textures.xbt file and try to use it, the image has a still gif along with a animated gif together. In this example, it give the 3 characters 3 legs, 2 that move and one that stays stationary as I have them slide across the screen. This has happened with a few of my animated gif files and I use all the same tools on all of them, so I can't figure out why it happens. I have 100's of others that work, but every so often I have one like this that goes go weird on me.

I use free github repo's to host my stuff, so I need to compress the media folder to keep the zip files under 90-100mb for uploading (using GitHub Desktop).

Anyone have any ideas or suggestions about thisHuh?

On a side note, I noticed once you create a Textures.xbt using animated gif files, then later un-compress it, ALL the animated gif are no longer animated, just to let others know.


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