WIP Windows DirectX 11 upgrade test thread - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +--- Thread: WIP Windows DirectX 11 upgrade test thread (/showthread.php?tid=218274) |
RE: Windows DirectX 11 upgrade test thread - Martijn - 2015-02-24 yep in red/cyan i get broken gui and video RE: Windows DirectX 11 upgrade test thread - m910q - 2015-02-24 (2015-02-23, 20:41)afedchin Wrote: @Martijn, @poplap, @m910qNothing changed. Here's the log: Debug log RE: Windows DirectX 11 upgrade test thread - afedchin - 2015-02-24 (2015-02-24, 20:38)m910q Wrote: Nothing changed.I've not seen in your log what you changed video setting to choose HQ scalers as I asked for. RE: Windows DirectX 11 upgrade test thread - afedchin - 2015-02-24 (2015-02-24, 18:48)Martijn Wrote: yep in red/cyan i get broken gui and videoSo, the dxva renderer doesn't support default backbuffer format as I expected. But why? And why drivers still report what format supported? Seems like drivers support it but cannot work with it. Strange. Workaround which I implemented in current branch should solve the issue. Still need to determine which drivers has this issue because workaround causes an extra shader execution. RE: Windows DirectX 11 upgrade test thread - poplap - 2015-02-24 So I Did the test like you wanted, the video did not play back at first, but when I changed the window in some way be it going fullscreen/windowed or moving it around it started working. Log: http://pastebin.com/ALYcGvBD (PS Holy crap man thats a gui bug from hell lol) RE: Windows DirectX 11 upgrade test thread - m910q - 2015-02-25 (2015-02-24, 03:13)poplap Wrote: So when I first open the OSD it has Bicubic selected and a blank screen, as I switch though the options they all work except DXVA and Auto (Bicubic works though so I think it might be a GUI bug but I am not sure).It's the exact same for me. Log with scale changing: Debug log Log was taken when starting from a working Bicubic scaling. RE: Windows DirectX 11 upgrade test thread - afedchin - 2015-02-25 New build: Fixed:
Download link in the first post. RE: Windows DirectX 11 upgrade test thread - m910q - 2015-02-25 Works for me. Did a clean install, everything seems fine. Thanks! RE: Windows DirectX 11 upgrade test thread - afedchin - 2015-02-25 @m910q I'm glad to hear this. But Debug Log still be helpfull for me RE: Windows DirectX 11 upgrade test thread - m910q - 2015-02-25 Sure thing. Here's a debug log for a clean install, just playing the file: Debug log RE: Windows DirectX 11 upgrade test thread - poplap - 2015-02-25 So everything seems to work well, tested with the same advanvesettings and DXVA set as the render, as well as setting everything back to default settings. I will say when playing the 3D clip it is really slow to start (a second or two) and lags for a few frames before playing smoothly. I have never messed around with 3D movies so I'm not sure if this is normal. Log with advancesettings + DXVA Render: http://pastebin.com/GKMeGQ8j Log Default settings: http://pastebin.com/vgbVuafC RE: Windows DirectX 11 upgrade test thread - afedchin - 2015-02-25 @m910q Thanks. @poplap Thank you too. As for issue with 3D movie it is normal for this test movie with dxva decoder. RE: Windows DirectX 11 upgrade test thread - thecYrus - 2015-02-25 drag & drop the kodi window from one GPU to another crashes it. (it's a 3 screens setup with 2 GPUs) log: http://1drv.ms/1LEdiqP crashlog: http://1drv.ms/1BVBfu3 stacktrace: http://1drv.ms/1BVBlBN RE: Windows DirectX 11 upgrade test thread - m910q - 2015-02-25 (2015-02-25, 21:51)thecYrus Wrote: drag & drop the kodi window from one GPU to another crashes it. (it's a 3 screens setup with 2 GPUs)Neither your GeForce 210 or GeForce 9800 GT supports DirectX 11. But I guess it could still be a bug in the feature detection. RE: Windows DirectX 11 upgrade test thread - thecYrus - 2015-02-25 i doubt that kodi requires DirectX 11 feature-level GPUs. Should work without problems on older versions as well. Actually it works quite good here on individual screens. It's just that the current build doesn't handle GPU "remove" events. (DXGI_ERROR_DEVICE_REMOVED) |