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[split] Peripheral Input Documentation - Printable Version

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--- Thread: [split] Peripheral Input Documentation (/showthread.php?tid=225126)



[split] Peripheral Input Documentation - garbear - 2015-04-21

EDIT: See updated documentation at http://forum.kodi.tv/showthread.php?tid=230276



The peripheral input system allows keyboards and game controllers to control Kodi, game add-ons, and button mapping utilities. The documentation is a series of procedures:

1. Scanning keyboards and joysticks

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2. Mapping a button

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3. Mapping a keyboard key

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4. Handling joystick event

Joystick events are mapped to virtual game controller (using button map data). Controller input is then:
* sent to a game add-on, or
* converted to an action and sent to Kodi

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5. Handling keyboard events

Keyboards are abstracted as joysticks with many buttons so that joystick input handlers can be re-used. Kodi input is handled elsewhere, so keyboard input is only sent to game add-ons.

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The full system in all its glory

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EDIT: Split thread, updated diagrams


RE: Input - zag - 2015-04-21

Wow a developer who actually documents some stuff, nice Wink


RE: Input - Mettbrot - 2015-04-21

What do they tell ya? There's gold at the end of a rainbow? Smile Looks like the truth to me.. Awesome work!


RE: [split] Peripheral Input Documentation - garbear - 2015-04-23

split thread, this documentation should be easier to find


RE: [split] Peripheral Input Documentation - sarbes - 2015-04-24

Out of curiosity: how do you manage features like rumble or force feedback?


RE: [split] Peripheral Input Documentation - garbear - 2015-06-23

Rumble is easy, all you gotta do is reverse some arrows in some of these flow charts.

http://forum.kodi.tv/showthread.php?tid=230276

Instead of input events flowing from the joystick to the game add-on, rumble events would flow from the game add-on to the joystick.


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