XBMC_PC Win32 GUI Development Environment for skinners (skin developers) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Skinning (https://forum.kodi.tv/forumdisplay.php?fid=12) +--- Thread: XBMC_PC Win32 GUI Development Environment for skinners (skin developers) (/showthread.php?tid=23235) |
- elupus - 2006-12-21 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x0l ehrm... I added that. apperently didn't check fully how it was done previously. sorry. - donno - 2006-12-24 The other day i got a FATAL: XBAppEx: Could not create D3D device! With some pointers for Jmarsh, I remember that i dropped my display device color depth from 32bit to 16bit. This seemed to cause problems for me. Putting it back to 32bit fixed the problem and XBMC PC started working again. Hope this helps is some help to others who can't get it working because they only using 16bit color. Applaud - e-bart - 2006-12-31 Although this port is done purely for development reasons, I'd like to say I'm very happy to see that XBMC is able to move away from an aging environment. This may be the first step to a new future for XBMC! I really think the XBMC community has done an incredible job creating the best media center in the world and hope that it will stay that way for times to come. I wish you all the best and may 2007 be a wonderful year for XBMC! Return - Asteron - 2006-12-31 Hey all! I used to pretty much live on the python forums with lots of scripts in development but then lost the drive 6 months back. This project has completely renewed my interest and is very sweet Wooo! - kzr1y2 - 2006-12-31 Hi all, Just starting to explore the possibility of skinning XBMC; to that end I altered the .BAT file posted above to simulate my xbox config. Figured I'd post it here in case others can use it ... took out the G/X/Y Partition references in the code below. Code: @ECHO OFF Cheers, KZ ImageLib_win32.dll required ? - kzr1y2 - 2006-12-31 Hi Jonathan, Noticed that the T3CH build doesn't include 'ImageLib_win32.dll' which resides in the \SYSTEM folder. Is it required? Noticed you did include it in the 7133 RAR posted above. I also noticed the following warnings: ...\xbmc\lib\UnrarXLib\os.hpp(30) : warning C4005: '_WIN32_WINNT' : macro redefinition command-line arguments : see previous definition of '_WIN32_WINNT' ...\xbmc\utils\Win32Exception.cpp(7) : warning C4535: calling _set_se_translator() requires /EHa the command line options /EHc and /GX are insufficient ...\xbmc\cores\DllLoader\exports\emu_socket\getnameinfo.c(212) : warning C4133: '=' : incompatible types - from 'hostent *' to 'mphostent *' ...\xbmc\cores\DllLoader\exports\emu_socket\getaddrinfo.c(537) : warning C4133: '=' : incompatible types - from 'hostent *' to 'mphostent *' ...\xbmc\cores\DllLoader\exports\emu_socket\getaddrinfo.c(589) : warning C4133: '=' : incompatible types - from 'hostent *' to 'mphostent *' As well, the Release compilation yielded warnings in the following objects: action.obj control.obj controlbutton.obj controlcheckmark.obj controlimage.obj controllabel.obj controllist.obj controlspin.obj controltextbox.obj dialog.obj GUIPythonWindow.obj infotagmusic.obj infotagvideo.obj keyboard.obj listitem.obj player.obj pyplaylist.obj PythonPlayer.obj pyutil.obj SpyceModule.obj window.obj xbmcguimodule.obj xbmcmodule.obj XBPython.obj XBPyThread.obj zlib.lib(zutil.obj) The compilation does complete successfully so I'm assuming these warnings fall in the 'It's not a full port, nor is it planned to be a full port' category and have no impact to Skinners and/or Python coders. Thanks for taking the time out to make an XBMC Lite for other dev folks. KZ - jmarshall - 2007-01-01 Correct - none of those are things you should be concerned about. Cheers, Jonathan - matthuisman - 2007-01-02 Hi all, Something i noticed while writing my XBMCMail script. This will work on XBMC_PC: DATA_DIR = SRC_Dir + "Data//" but will not on XBOX - make sure the "//" are "\\" eg. it has to be: DATA_DIR = SRC_Dir + "Data\\" to work on the XBOX. Maybe this will stop others sharing my frustration when trying a working script on the PC but then finding it to be a dead script on the xbox. :-D - FinestCall - 2007-01-08 I know some of you will hate me for this... i know i hate myself for asking but if i dont ask ill just be an ignorant I have no clue how to do this... Renamed the xbe to XBMC_PC... done Made a bat (about 50 of them)... stuck How do you make the bat file? how ? please i must know - kricker - 2007-01-08 FinestCall Wrote:I know some of you will hate me for this... i know i hate myself for asking but if i dont ask ill just be an ignorantI used the one from kzr1y2, postee above and it worked great. You can use that as well as the original one as a guide to make your own. - spiff - 2007-01-08 renamed the xbe. my oh my. renaming a file doesnt magically turn it into another file format you know (although windows sure gives that impression). xbe != exe even if you change the extension. you need a EXE built for WIN32 - zap brannigan - 2007-01-24 Coolgamer30 Wrote:I've tried a new build with that fix but it still crashes after the splash. I guess my graphics card is just not supported. Here is the log file: Have same issue as Coolgamer30 on this one. Running it on a VIA C3 with S3 Unichrome type graphics (DX9 "compatible"). - kricker - 2007-01-28 Is there a more recent version of this available? - blittan - 2007-01-28 http://www.xbmcscripts.com/index.php?option=com_docman&task=search_result&Itemid=Array&search_mode=phrase&search_phrase=XBMC PC Emulator - Nuka1195 - 2007-01-28 I believe T3CH includes it with his/her build. |