Porting XBMC to Mac OS X (Leopard) - Developers only! - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +--- Thread: Porting XBMC to Mac OS X (Leopard) - Developers only! (/showthread.php?tid=30074) |
- shaneuk - 2008-01-01 im not at all familiar with compiling code or anything like that, but if anyone has built an osx binary, would they be kind enough to send it me, i can also host the file for others to download. - slang123 - 2008-01-01 When running ./configure i get: checking for main in -lGL... no configure: error: libGL is required. Please see README.linux Any idea how to fix this? - Gamester17 - 2008-01-01 @everyone, a new 'end-user' forum has now been created for the Mac OS X version of XBMC! The same terms and rules applies for that forum as the Linux end-user forum! Please respect that this development forum is for developers (programmers) only! Thanks! - ukp62 - 2008-01-01 slang123 Wrote:When running ./configure i get: You don't run ./configure Open XBMC.xcodeproj - slang123 - 2008-01-01 But then xcode says: /Users/stuart/XBMC_OSX/XBMC/guilib/system.h:128:23: error: ../config.h: No such file or directory ?? - ukp62 - 2008-01-01 Yes. this appears to be a bug. For now just remove that config.h line from the file system.h - shaneuk - 2008-01-01 can you send me the binary when its built? then i can stick it on my webspace for others. - dont have xcode installed. - cullman - 2008-01-01 ukp62 Wrote:ok, managed to get a bit further. ukp62, I had the same problem the first time running, try mv'ing your system/profiles.xml out of the way in your xbmc binary dir. - cullman - 2008-01-01 ukp62, that probably won't fix it in your case....what is on your console? - ukp62 - 2008-01-01 cullman Wrote:ukp62, that probably won't fix it in your case....what is on your console? I solved the problem by doing the following: (Move the build dir xcode makes out of the way first) ./build.sh NOUPDATE NOCOMPILE This creates the BUILD dir with the necessary userdata. system etc directories. Copy the freshly compiled XBMC binary to the BUILD directory. export XBMC_HOME=/Volumes/Data/Users/ukp/xbmc/XBMC/BUILD ./XBMC this allows the app to run. - ezar - 2008-01-01 ukp62, Can you up or send me a zip with all XBMC application... I want to test it... - ukp62 - 2008-01-01 ezar Wrote:ukp62, Can you up or send me a zip with all XBMC application... I want to test it... See my post at http://forum.xbmc.org/showthread.php?tid=30397 Stop asking for end-user help/support! - Gamester17 - 2008-01-01 @shaneuk, ezar and anyone else who IS NOT A DEVELOPER, please stop requesting binay builds, etc. Please respect that this topic thread is now only by and for developers/programmers only! ...or else! - ezar - 2008-01-01 ukp62 Wrote:See my post at http://forum.xbmc.org/showthread.php?tid=30397 Thank You! Now I compile XBMC myself! Thank You! Only I need the library list... and you post Here Regards build but... dont work - ezar - 2008-01-02 I build correctly XBMC in XCODE 3.0... but when I execute ./xbmc crash The error_log was: Quote:0 0000000000 0 + 0 |