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Will XBMCTex work in a Virtual Machine? - Printable Version

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Will XBMCTex work in a Virtual Machine? - BitBasher - 2008-03-15

I compile XBMC on a VERY old system that needs to be retired.

I was planning to move my XBMC build system to a Virtual Machine (using VirtualBox). Before I attempt this, I'm wondering if XBMCTex will work in a VM?

I'm not sure, but I think I had issues with XBMCTex in the past as I think it needs an actual 3D video card with native 3D support. (I may be getting this wrong).

Under a VM, the DirectX support is present, but the video card is virtualized WITHOUT 3D support.

If XBMCTex will not work in a VM, I may be able to run it on the host system without installing the entire development system - I suspect I can just run it on the texture files as a standard Win32 app without the need for the entire XBMC development toolchain.

Thanks,
Bit.


- BitBasher - 2008-03-15

Update: I just realized I can test this without installing everything...

First I copied my XBMC folder to my new host system and I just manually ran XBMCTex to make sure it worked without all the development tools.

Next I repeated the test in my VM and it works!!! Big Grin Big Grin Big Grin

I noticed when I started XBMCTex, my VM window resized and repainted, but the tool ran and produced (what appears to be) a valid .XPR file.

Bit.