[WINDOWS] Unofficial third-party nightly builds for the community (Notification only) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: General Support (https://forum.kodi.tv/forumdisplay.php?fid=111) +---- Forum: Windows (https://forum.kodi.tv/forumdisplay.php?fid=59) +---- Thread: [WINDOWS] Unofficial third-party nightly builds for the community (Notification only) (/showthread.php?tid=35452) |
- kricker - 2009-09-29 Upped XBMC-Rev23253-GL Upped XBMCSetup-Rev23253-GL Upped XBMC-Rev23253-DX Upped XBMCSetup-Rev23253-DX - kricker - 2009-09-30 Upped XBMC-Rev23267-GL Upped XBMCSetup-Rev23267-GL Upped XBMC-Rev23267-DX Upped XBMCSetup-Rev23267-DX - ikons - 2009-09-30 Upped XBMCSetup-Rev23268-dx.exe and XBMCSetup-Rev23268-gl.exe - omega2k1 - 2009-09-30 has anyone had problems with the dx version video scaling? i have an 8600m gt and when i us the dx version the video is over sized in normal view. ex: 720p plays beyond my native res @ 1680x1050 in normal and original views. i don't' get this problem in gl version. - phvrc2nt - 2009-10-01 i believe we have the same problem. video scaling doesn't seem to be accurate using dx. rig windows xp sp3 32bit gefore 9800gt 4gbs ram xbmc dx ver 23267 omega2k1 Wrote:has anyone had problems with the dx version video scaling? i have an 8600m gt and when i us the dx version the video is over sized in normal view. ex: 720p plays beyond my native res @ 1680x1050 in normal and original views. i don't' get this problem in gl version. - Zuphael - 2009-10-01 yap same to me, but no problems in gl version ;D bilicubic render off screen - phvrc2nt - 2009-10-02 i switched back to the GL version, but of the moment, when I render pages using the BICUBIC rendering method, the video is off-screen. I'm not sure if I am an isolated case though. DX would have been fine but as reported earlier, resolution doesn't seem to render correctly. xbmc pre-9.10 r23265GL geforce 9800GT windows xp-sp3 4gb ram - phvrc2nt - 2009-10-02 with regards to the DX version, i noticed fonts are narrower also... xbmc pre-9.10 r23265GL (currently) geforce 98ppgt windows xp sp3 4gb ram - ikons - 2009-10-02 Upped XBMCSetup-Rev23329-dx.exe and XBMCSetup-Rev23329-gl.exe - kricker - 2009-10-02 same here: Upped XBMC-Rev23329-GL Upped XBMCSetup-Rev23329-GL Upped XBMC-Rev23329-DX Upped XBMCSetup-Rev23329-DX - ikons - 2009-10-03 Upped XBMCSetup-Rev23366-dx.exe and XBMCSetup-Rev23366-gl.exe - BlackF1re - 2009-10-04 Hi guys I'm testing A LOT of builds, but the AAC bug with 5.1 (inverted channels) analized here: http://forum.xbmc.org/showthread.php?tid=58368 is still persistent. I repeat here the issue explanation: If you have an mkv with 5.1 AAC audio and using it on a 5.1 speaker system, the channels are inverted (you will hear voices, who normally play on frontal speakers, on rear ones) The last build WITHOUT the problem is ikons SVN 21154 From the 21168, the issue begins till the last one (23366) Can anyone include a fix inside the code? - stoli - 2009-10-04 BlackF1re Wrote:Hi guys This doesn't belong in this thread. See the trac here and the thread you mentioned is the best place for this. - BlackF1re - 2009-10-04 stoli Wrote:This doesn't belong in this thread. See the trac here and the thread you mentioned is the best place for this. Got it. Thanks - kricker - 2009-10-04 Upped XBMC-Rev23416-GL Upped XBMCSetup-Rev23416-GL Upped XBMC-Rev23416-DX Upped XBMCSetup-Rev23416-DX |