[RELEASE] Launcher - application launcher plugin for Linux, Mac, Windows, and Xbox - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Program Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=151) +---- Thread: [RELEASE] Launcher - application launcher plugin for Linux, Mac, Windows, and Xbox (/showthread.php?tid=35739) |
- pecinko - 2010-09-30 zosky Wrote:i dont have a mac handy to test, but yes it shoud. "something.app" is actually a folder. you need to open it and find the 'executable' file inside Working... Me likes. Me thanks you. This just made my day. - marjanovich - 2010-10-02 DARKGuy2008 Wrote:Well, here it is: Is there a way to apply your modification to the current codebase? I've been requesting fanart for games all over the forums for months... - danman217 - 2010-10-02 zosky Wrote:i dont have a mac handy to test, but yes it shoud. "something.app" is actually a folder. you need to open it and find the 'executable' file inside I'm having the same issue because the "folder" is actually the "executable"... mac's don't have EXE files like windows.. the .app "folders" only contain program data, not a specific file to launch. - zosky - 2010-10-02 danman217 Wrote:I'm having the same issue because the "folder" is actually the "executable"... mac's don't have EXE files like windows.. the .app "folders" only contain program data, not a specific file to launch. yes osX does not have '.exe' files but it does have 'executable' files. the '.app' folders are know as 'application bundles' and they make all this transparent to the user. this wikipedia article has more info on what is inside a typical bundle. you must point launcher at the executable (inside the bundle) not the '.app' bundle. pecinko got it working. perhaps he can shed some light on the subject. - danman217 - 2010-10-02 zosky Wrote:yes osX does not have '.exe' files but it does have 'executable' files. the '.app' folders are know as 'application bundles' and they make all this transparent to the user. this wikipedia article has more info on what is inside a typical bundle. Here are the files listed within Nestopia.app folder: F:\Downloads\Nestopia.app\Contents\Info.plist F:\Downloads\Nestopia.app\Contents\PkgInfo F:\Downloads\Nestopia.app\Contents\MacOS\Blitter.bundle F:\Downloads\Nestopia.app\Contents\MacOS\CoreEmulator.bundle F:\Downloads\Nestopia.app\Contents\MacOS\Nestopia F:\Downloads\Nestopia.app\Contents\MacOS\Blitter.bundle\Contents\MacOS\Blitter F:\Downloads\Nestopia.app\Contents\MacOS\CoreEmulator.bundle\Contents\MacOS\CoreEmulator F:\Downloads\Nestopia.app\Contents\MacOS\CoreEmulator.bundle\Contents\Resources\AboutBox.strings F:\Downloads\Nestopia.app\Contents\MacOS\CoreEmulator.bundle\Contents\Resources\CoreEmulator.rsrc F:\Downloads\Nestopia.app\Contents\MacOS\CoreEmulator.bundle\Contents\Resources\FatalBrief.strings F:\Downloads\Nestopia.app\Contents\MacOS\CoreEmulator.bundle\Contents\Resources\FatalDetail.strings F:\Downloads\Nestopia.app\Contents\MacOS\CoreEmulator.bundle\Contents\Resources\WarningsBrief.strings F:\Downloads\Nestopia.app\Contents\MacOS\CoreEmulator.bundle\Contents\Resources\WarningsDetail.strings F:\Downloads\Nestopia.app\Contents\Resources\database.xml F:\Downloads\Nestopia.app\Contents\Resources\Nestopia.rsrc F:\Downloads\Nestopia.app\Contents\Resources\NestopiaErrorsBrief.strings F:\Downloads\Nestopia.app\Contents\Resources\NestopiaErrorsDetail.strings F:\Downloads\Nestopia.app\Contents\Resources\Nestopia_App.icns F:\Downloads\Nestopia.app\Contents\Resources\Nestopia_Cart.icns F:\Downloads\Nestopia.app\Contents\Resources\Nestopia_FDS.icns F:\Downloads\Nestopia.app\Contents\Resources\Nestopia_Freeze.icns F:\Downloads\Nestopia.app\Contents\Resources\Nestopia_NSF.icns I can't identify which one would be an executable. The wiki article you referenced implies that F:\Downloads\Nestopia.app\Contents\MacOS\Nestopia would be the executable (file with no extension)... but it refuses to launch on my AppleTV/XBMC via the Launcher Add-on. Perhaps it's an issue with the program rather than my interpretation of the data? - pecinko - 2010-10-03 danman217 Wrote:I'm having the same issue because the "folder" is actually the "executable"... mac's don't have EXE files like windows.. the .app "folders" only contain program data, not a specific file to launch. Just enter >> put_your_app_name_here.app << container and browse until you see an icon. That should mark your executable. - Ranger Rob - 2010-10-03 I must be doing something wrong. I cant add any programs to the launcher. When I try and add one the only place I can choose from is the e:\ drive (the DVD drive). How do I navigate to the programs folder on the c:\ drive? I have added it as a source.... Images Problem - psamim - 2010-10-03 Hi I just installed Launcher on Dharma b2. It does work but cannot grab images form Yahoo. I just did the same on both on Windows 7 and XP. When I click on search, xbmc locks and does nothing until I manually close it. What is the problem? BTW Is there any way to choose local images for launchers? - zosky - 2010-10-03 psamim Wrote:It does work but cannot grab images form Yahoo... What is the problem?yup. the yahoo search needs to go away. its on the to-do list psamim Wrote:BTW Is there any way to choose local images for launchers? from the google project's wiki pages (thanks to wipMonkey): Quote:To enjoy thumbnails place an image in the same folder as the rom with the same name as the rom but different file extension. The following formats are supported png, jpg, gif, and bmp. For example if you have an rom named 'Blaster Master (U).zip' then the thumbnail should be named 'Blaster Master (U).jpg' The image files need to be there before you import files from the path. - alexpigment - 2010-10-03 I'd like to make a feature request for launcher to have the ability to temporarily disable controller keymaps while the outside program (game emulator in my case) is launched. I ran into this problem and while zosky tried to help me out on this, I guess it may just be too complicated for me. Zosky even said it was a huge pain to workaround on his end. I feel that without this feature built in, launcher might never be friendly to those who use controllers as xbmc remotes. Perhaps I am a little bit hung up on the way the old Xbox worked. - marjanovich - 2010-10-04 Ranger Rob Wrote:I must be doing something wrong. I cant add any programs to the launcher. When I try and add one the only place I can choose from is the e:\ drive (the DVD drive). How do I navigate to the programs folder on the c:\ drive? Unmount the disc image and restart xbmc - Angelscry - 2010-10-04 I just found how use fanart images with the Launcher addon. I've post all the information here : http://forum.xbmc.org/showpost.php?p=617360&postcount=5. I think it will be interessting to add fanarts support into the next version of the Launcher addon. By the same method (using the launchers.xml file), it will be surely possible to add supplementary informations, like game release date, game company, game genre (RPG, fighting, racing...) and also short game description. Ouch... No... sorry... It is not working !!! - butchabay - 2010-10-04 psamim Wrote:Hi See post 759 - Angelscry - 2010-10-05 Ok, following DARKGuy2008 post, I have found how to use fanarts (screenshots) with the Launcher addon. Replace the /addons/plugin.program.launcher/resources/lib/launcher_plugin.py code (v1.10.2) by this one : http://pastebin.ca/1954452 Next, for each roms, you have to manually add fanart informations (path+file) into the /userdata/addon_data/plugin.program.launcher/launchers.xml file using <fanart></fanart> tags, like this : Code: <roms> Note: If you delete a game, and add it again you will have to add again the fanart informations. - marjanovich - 2010-10-05 Script failed, replaced launcher stuff with pastebin stuff, updated XML to reflect the location of valid fanart image... Quote:22:35:36 T:5592 M:2349797376 DEBUG: ------ Window Init (MyPrograms.xml) ------ |