[RELEASE] Rom Collection Browser - Browse and launch emulator game ROMs - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: [RELEASE] Rom Collection Browser - Browse and launch emulator game ROMs (/showthread.php?tid=70115) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
|
- lestat1977uk - 2010-12-22 Thats ok, i'm really impressed with the addon and when i get it working it will be great. im trying to setup project n64 as a test, can you help? here is my config file. <config> <RomCollections> <RomCollection id="1" name="Nintendo 64"> <emulatorCmd>G:\Emulators\XBMC READY\N64\Project64\Project64.exe</emulatorCmd> <emulatorParams>%ROM%</emulatorParams> <romPath>G:\Emulators\XBMC READY\ROMS\N64\*.zip</romPath> <mediaPath type="boxfront">G:\Emulators\XBMC READY\ARTWORK\boxfront\%GAME%.*</mediaPath> <mediaPath type="boxback">G:\Emulators\XBMC READY\ARTWORK\boxback\%GAME%.*</mediaPath> <mediaPath type="cartridge">G:\Emulators\XBMC READY\ARTWORK\cartridge\%GAME%.*</mediaPath> <mediaPath type="screenshot">G:\Emulators\XBMC READY\ARTWORK\screenshot\%GAME%.*</mediaPath> <mediaPath type="fanart">G:\Emulators\XBMC READY\ARTWORK LOG 23:26:40 T:14232 M:572768256 NOTICE: RCB_INFO: Begin launchEmu 23:26:40 T:14232 M:572768256 NOTICE: RCB_INFO: launching game with id: 64 23:26:40 T:14232 M:572739584 NOTICE: RCB_INFO: Begin helper.launchEmu 23:26:40 T:14232 M:572764160 NOTICE: RCB_INFO: cmd: call "G:\Emulators Organised\Project64_1.7\Project64 1.7\Project64.exe" G:\ROMS\N64\Excitebike 64 (U) [!].zip 23:26:40 T:14232 M:572760064 NOTICE: RCB_INFO: launchEmu on non-xbox 23:26:40 T:14232 M:572755968 NOTICE: RCB_INFO: screenMode: Windowed 23:26:40 T:14232 M:572755968 NOTICE: RCB_INFO: launch emu 23:26:48 T:14232 M:559370240 NOTICE: RCB_INFO: launch emu done 23:26:48 T:14232 M:559366144 NOTICE: RCB_INFO: End helper.launchEmu 23:26:48 T:14232 M:559366144 NOTICE: RCB_INFO: End launchEmu 23:26:50 T:15088 M:570355712 NOTICE: Storing total System Uptime 23:26:50 T:15088 M:570355712 NOTICE: Saving settings 23:26:50 T:15088 M:570302464 NOTICE: stop all 23:26:50 T:15088 M:570302464 NOTICE: ES: Stopping event server 23:26:50 T:15088 M:570298368 NOTICE: stopping upnp 23:26:50 T:6136 M:569942016 NOTICE: ES: UDP Event server stopped 23:26:50 T:15088 M:570007552 NOTICE: Webserver: Stopping... 23:26:50 T:15088 M:570449920 NOTICE: WebServer: Stopped the webserver 23:26:50 T:15088 M:570449920 NOTICE: Webserver: Stopped... 23:26:50 T:15088 M:570449920 NOTICE: stop sap announcement listener 23:26:50 T:15088 M:570449920 NOTICE: clean cached files! 23:26:50 T:15088 M:570449920 NOTICE: unload skin 23:26:50 T:15088 M:570449920 ERROR: CLocalizeStrings::ClearBlock: Trying to clear non existent block C:\Program Files (x86)\XBMC Dharma\addons\script.games.rom.collection.browser 23:26:50 T:15088 M:570449920 ERROR: Previous line repeats 1 times. 23:26:50 T:15088 M:570449920 WARNING: CGUITextureManager::Cleanup: Having to cleanup texture rcb-button-focus.png 23:26:50 T:15088 M:570449920 WARNING: CGUITextureManager::Cleanup: Having to cleanup texture rcb-button-nofocus.png 23:26:50 T:15088 M:572936192 NOTICE: stop python - malte - 2010-12-22 Looks like you are missing the quotes around %ROM%. Change your emuParams to this and try again: Code: <emulatorParams>"%ROM%"</emulatorParams> - lestat1977uk - 2010-12-22 Thanks for that, i get a little further however it now says unable to initialize plug-in, however if i launch the game direct in Project 64 it has no issues... i'm obviously missing something here? - malte - 2010-12-22 lestat1977uk Wrote:Thanks for that, i get a little further however it now says unable to initialize plug-in, however if i launch the game direct in Project 64 it has no issues... i'm obviously missing something here?Sounds like a problem with the emu itself. What happens if you launch it via cmd with the command that you find in xbmc.log? I am not using Project64 myself atm so I did not try it here. But I have read that it may not work from command line with spaces and quotes in the rom name. You could play around with different commands (with quotes, without quotes, removing whitespaces from romname etc.) and see which one works. - lestat1977uk - 2010-12-22 i will try that , but does anyone know of an n64 emu that does work... i don't have to use project n64, any emu that works would do! - lestat1977uk - 2010-12-22 Made loads of progress (thx for all the help), main thing for n64 is you have to use project 64 version 1.7.0.49 not sure why but works like a charm. Only thing i need to work out now is an easy way to exit the game and return to xbmc, how does everyone else achieve this? - carabalb - 2010-12-22 Alt + F4. If you're using a controller you might be able to program it to your controller too, but you'll have to do some research for that. lestat1977uk Wrote:Made loads of progress (thx for all the help), main thing for n64 is you have to use project 64 version 1.7.0.49 not sure why but works like a charm. - ShadeBlack - 2010-12-23 This has been looking great for a long time now. i could never get it to work on xbmc live though. since Dharma, I decided to try again. I went through the initial wizard that tells the script where my folders are, and you can see the params i have below. For testing purposes, I am only doing xsnes with one "mega man x" rom. the problem I have is that the import wizard sees the games, scans, but does not download any artwork, and then refuses to import them. here's my config file: Code: <RomCollection id="1" name="SNES"> and here's the scrape result: Code: ~~~~~~~~~~~~~~~~~~~~~~~~ thanks in advance to anyone that can help. - malte - 2010-12-23 Maybe you are still on 0.7.9 (current version in repo)? There have been some issues with guessing the correct names for sequels, subtitles and games that appeared to be a sequel. I tested with 0.7.10 and it found everything. You can just update the script, your config file will remain and is still valid. - ShadeBlack - 2010-12-23 hello again. I installed 0.7.10 just now, deleted my db and tried again. unfortunately, I get the same scraper issue, and my end result is the same. - malte - 2010-12-23 Could you post your xbmc.log after you tried to scrape the games? Also make sure that the user running xbmc has write access to your artwork folder "/home/xbmc/Games/SNES/Artwork". - ShadeBlack - 2010-12-23 I'm ashamed to say I completely forgot that root access creates folders given 'root' permissions, that xbmc did not have access to. re-writing the permissions fixed the problem completely! thank-you for you prompt replies! I am now able to get zsnes working full screen with args -m -s -v 22 just figuring out the sound now - gonna search the forums a bit. update: found a fix (dharma) for the paramaters and sound issue in this forum: http://forum.xbmc.org/showthread.php?tid=71838&page=2 - malte - 2010-12-23 Glad that it works. But your issue reminds me that I should stop importing games when there is a problem with storing the files. Not nice to wait for scraping a complete collection and ending up with no games being imported. - wimpy - 2010-12-23 malte Wrote:Glad that it works. if you get any error codes back you should be able to halt the process once you get the "no access / no write" - lestat1977uk - 2010-12-24 First of all Fantasic Addon, great work! Just one issue, how do you correct games that have been scrapped incorrectly? |