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[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version

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+---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724)

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- Angelscry - 2010-12-22

nekoarashi Wrote:Also, as of the8.7 update the addon.py script failed error has reappeared when batch adding roms, anyone else having that issue?

MrBump Wrote:0.8.6 and 0.8.7 have both given me addon.py script failed errors whilst trying to add images to the roms.
what logs do you need and where can i find them?
im running xbmc 10, on a live install.

nekoarashi Wrote:Now none of the scrapers work at all =( even after rolling back to 8.6. . any ideas?
Please, pastebin your XBMC log and launchers.xml file here and I will may be able to identify the problem. Thank you.


- Angelscry - 2010-12-22

TheHazel3yes Wrote:You did start pcsxr with GUI first, right? Because in the GUI you have to set some things (like the BIOS you have downloaded etc.). When you're done setup up things you load a game to see if everything is working.
After that you add
Code:
-nogui -cdfile
I also have to remind you that there are some games that don't run properly on this emulator. Some won't even start, so this could cause your black screen as well.
Another thing is the way you downloaded the iso/bin/whatever. Some I've seen were ecm'd (unecm them), some were CloneCD images... All my attempts to bring them into iso format didn't work. BUT: pcsxr can handle img and bin just fine, no need to convert to iso.
The first thing you have to do before add an emulator launcher is to check if this emulator support and works using emulator command line. If you are not able to start correctly an emulator with a rom using only the command line, it will not work with Advanced Launcher. When you will have found the right command line to start the emulator with a rom then you could create the launcher using those command line and in most of the cases it will work.

htpc guy Wrote:I got the emulator working fine on its own (bios installed and everything). Through the gui I can run FF7 by opening the .bin files and it works great. I just need to figure out how to get XBMC to run them without me having to manually point to the rom. I'll try your suggestion for loadcd and see if that helps. It will have to wait until I get home fro work though.
Is it working by only start it using command line?


- Angelscry - 2010-12-22

MrBump Wrote:Hopefully this can help. I can already see some error's in the log, but, not sure how to interprete them. Thanks guys.
If you talk about all the errors you have reported here in your last post this is the same error. The XBMC log file report a kind of cascading report errors. You have an error here, which generate another error here, and so another error here, etc... The initial error is the last reported one like in your case :
Code:
File "/usr/lib/xbmc/system/python/python24.zip/urllib.py", line 225, in retrieve
tfp = open(filename, 'wb')
IOError: (13, 'Permission denied', '/home/xbmc/roms/n64/1080 Snowboarding (JU) [!]_thumb.jpg')
As you write here it the a permission access problem. This error is generating another error into XBMC itself and so into the Advanced Launcher. I'm happy that you solve it. Laugh Thank you also for your feedback.


- MrBump - 2010-12-22

Angelscry Wrote:If you talk about all the errors you have reported here in your last post this is the same error. The XBMC log file report a kind of cascading report errors. You have an error here, generation another error here, and so another error here, etc... The initial error is the last reported one like in your case :
Code:
File "/usr/lib/xbmc/system/python/python24.zip/urllib.py", line 225, in retrieve
tfp = open(filename, 'wb')
IOError: (13, 'Permission denied', '/home/xbmc/roms/n64/1080 Snowboarding (JU) [!]_thumb.jpg')
As you write here it the a permission access problem generating an error into XBMC itself and so into the Launcher. I'm happy that you solve it. Laugh Thank you also for your feedback.

Thanks man, and awesome work on the Launcher! Smile


- TheHazel3yes - 2010-12-22

Angelscry Wrote:But I have planned to work on the improvement of the emulators integration during next weeks (yesss... winter vacation !!!!) and I will put a look on PCSXR.

Great news! Although all my emulators are working great now, it can never hurt to do some further tests.

Code:
-nogui -cdfile
If I remember right ALA gave me these cmd line options - maybe because PCSXR only is an updated version of pcsx and even is named pcsx (without the R), so ALA won't notice the difference. But since they both seem to use the same options, this doesn't matter. Wink


- Angelscry - 2010-12-22

TheHazel3yes Wrote:If I remember right ALA gave me these cmd line options - maybe because PCSXR only is an updated version of pcsx and even is named pcsx (without the R), so ALA won't notice the difference. But since they both seem to use the same options, this doesn't matter. Wink
Yes those cmd line option are just suggested cmd line value (most common ones). To suggest them I made a string contain test on the application name (here pcsx). So pcsxr has been identified (by mistake) as pcsx. But if during my tests I found that pcsxr need a different command line I will fix it. Wink


- TheHazel3yes - 2010-12-22

Well, it doesn't - it's working great as it is. Wink


- Eldorado - 2010-12-22

This may or may not be suitable for this thread, but since I only see the behavior when running from the launcher, I will post here Smile

Anyone else using FCEUX for Nintendo emulator?

I would say a 3rd of the time when launching a game I get DirectDraw errors, XBMC doesn't appear to attempt to minimize and I can hear the Windows sound indicating error.. but then I'm stuck, no keys work and need to alt-tab-del and bring up task manager, then I can see the error boxes thrown up from FCEUX and need to click ok on a few different DirectDraw type errors

The FCEUX window is there and black, after clicking ok on all the error it seems the rom eventually starts to run but no video just sound.. I exit and get XBMC back

Then 99% of the time I click to run the same game again, and presto works fine.. the error will pop up again after launching a couple more games

I never see this when running the emulator on it's own, so looks like a possibility of resources not being available when the emulator launches - could it be XBMC is failing to minimize that causes the error?

I need to test more with other emulators to see if I can make this happen with others

System:
Win7 32bit
XBMC Dharma


- fr500 - 2010-12-22

Angelscry Wrote:Woaaa... Great view !!!! Shocked I think the SHADE skin may works as the other skins and because I have modded the Alaska.Revisited skin I could give you some tips to add an additionnal view.

First, you have to change the name of the ViewsFileMode.xml file to a unique one (like NewViewsFileMode.xml) Then you have to choose him an unique name (New_View_File_Mode for example), an unique control panel ID (over 500) and a unique label (like 40000) like this for your NewViewsFileMode.xml file.
Code:
<includes>
    <include name="New_View_File_Mode">  <---- HERE
        <!-- Browser -->
        <control type="panel" id="500">   <---- HERE
            <viewtype label="40000">icon</viewtype>  <---- HERE
            ...
You also have to change the all control panel ID references into your NewViewsFileMode.xml file. When it is done you have to edit the Includes.xml file and include your view file into the include list.:
Code:
    ...
    <include file="Viewtype_List.xml" />
    <include file="Viewtype_Banner.xml" />
    <include file="NewViewsFileMode.xml" /> <---- HERE
    <include file="Viewtype_Landscape.xml" />
    ...
Then you have to edit the MyPrograms.xml file to add view ID and the view name like this :
Code:
    <views>55,58,54,59,500</views> <---- HERE
    <defaultcontrol>55</defaultcontrol>
    <allowoverlay>yes</allowoverlay>
    <controls>
        <include>Global_Filter</include>
        <include>Viewtype_Files</include>
        <include>New_View_File_Mode</include> <---- HERE
        <include>Viewtype_List</include>
        ...
Finally you have to edit the strings.xml file to add the label of your view :
Code:
    ...
    <string id="40000">NEW VIEW MODE</string>  <---- HERE

    ...
You have to do all of this and be sure the the label, id, name and filename of you view is UNIQUE. If one of them is already used you view will not display of you will have problems.

Thanks, gonna give it a shot and maybe release it as a mod sometime this week, I found a bug in my view when more than 6 launchers are on display and I'm fixing that at the moment.


- fr500 - 2010-12-22

Alright, here is V1 of my mod for Shade, it was actually simpler than for Alaska apparently feel free to link it if you think it's worthy, so Shade users can enjoy it Big Grin

http://forum.xbmc.org/showthread.php?tid=88360


script error after update - ali2k1 - 2010-12-22

hi guys, everything was fine all day today but now when i launched xbmc now it prompted with update successful for ala but when i tried to start the program it says script error but i havent changed anything. please help me to sort this out and sorry i could not upload to pastebin as my internet is very slow can you please look at my log and xml. thank you

http://www.mediafire.com/?tnu18km6etscnaa


- Angelscry - 2010-12-22

ali2k1 Wrote:hi guys, everything was fine all day today but now when i launched xbmc now it prompted with update successful for ala but when i tried to start the program it says script error but i havent changed anything. please help me to sort this out and sorry i could not upload to pastebin as my internet is very slow can you please look at my log and xml. thank you

http://www.mediafire.com/?tnu18km6etscnaa
To everybody !!!! This is a problem linked to the settings.xml file. For the last version I have made a small modification concerning how are saved the parameters for the google scappers. You have this error because the settings.xml file still have the old parameters.

To fix this. Close XBMC. Delete the settings.xml file (the one into the same directory as launchers.xml) then restart XBMC and it will be fixed. Also... do not forget redefine your settings (scrapers, cover region, automatic scrap, etc...).

Sorry guys I have totally forget to prevent you about those possible settings incompatibility errors.


- Angelscry - 2010-12-22

fr500 Wrote:Alright, here is V1 of my mod for Shade, it was actually simpler than for Alaska apparently feel free to link it if you think it's worthy, so Shade users can enjoy it Big Grin
Of course it is worthy. I have added a screenshot and a link to your thread into the first post of this topic. Thank you for your contribution and great work !!!! Nod


- nekoarashi - 2010-12-23

Thank you very much for all your effort, I look forward to whatever updates and changes you make =)


- fuz10n - 2010-12-23

amazing work, thank you!