2012-05-03, 00:59
So, the play10bit branch is finally merged. Should reduce CPU during playback by a bit.
Quote:So, the play10bit branch is finally merged. Should reduce CPU during playback by a bit.
(2012-05-03, 22:23)zyro Wrote: I run an i3 @ 3.06GHz (no overclocking, stock cooling), 4GB of DDR3 and the built-in Ironlake graphics. It chews through 10bit @ 1080p without blinking, though the fan does tend to spin up a bit.
The video playback is also not the only thing running at any given time so there's even some headroom, you'll be fine with an i3.
(2012-05-04, 07:24)adsi Wrote: my intel core2due @ 2GHz cannot run smoothly...
(2012-05-03, 18:56)elupus Wrote: 10bit with dxva will never be possible on current hw, and frame based mt is still not enabled, but could easily be allowed for 10bit stuff.It would be nice to also enable frame base mt on 8bit for peoples who are not using DXVA, either because OS simply not support it (people who are under XP SP3 for exemple), either because they've disabled "use DXVA2" in the settings.
/* Only allow slice threading, since frame threading is more
* sensitive to changes in frame sizes, and it causes crashes
* during HW accell */
bool disable_mt_frame=true;
#ifdef HAS_DX
disable_mt_frame=g_guiSettings.GetBool("videoplayer.usedxva2");
#endif
if (disable_mt_frame) m_pCodecContext->thread_type = FF_THREAD_SLICE;
else m_pCodecContext->thread_type = FF_THREAD_FRAME;
Quote:That sounds more like our perf. issue with ass subtitles than 10bit h264.