2013-12-03, 20:57
Really? What about their numerous mailing lists? http://ffmpeg.org/contact.html
(2013-12-04, 17:33)da-anda Wrote: it is supported. working fine over here. Subtitle itself doesn't have to be SBS though but just an ordinary sub. Which platform are you using?
(2013-10-23, 10:57)Lamerjack Wrote:(2013-10-21, 15:05)da-anda Wrote: no work has been done for anaglyph on DXVA, so it's no surprise it's still not working. If there are some experts out there, help is welcome. Also for the row interleaved output method via DirectX
Yes i can imagine that anaglyph isn't very requested.
Did you mean DXVA scaling or DXVA decoder?
Because without DXVA scaling works well "just" unusable because the images are not aligned.
Unfortunately i'm not an expert...
I was able to decode it with media player classic home cinema writing a shader to do it...
...works well but mpch doesn't play 3840x1080 videos with dxva and my computer not enough powerfull for software decoding.
With these build of Xmbc (and some in the past 3840 works fine) i hope that soon will be possible to see in anaglyph.
Quote:Merge pull request #3574 from afedchin/3d_subs_depth …
[3D] add 3D subtitle depth setting
79aee04c3a Browse code
elupus authored 4 days ago
(2013-12-13, 12:10)T800 Wrote: Apologies for being off topic but the 3D people seem to be in here.There is no opensource mvc decoder, and I suspect no opensource encoder either.
Does anyone know of any software that can convert an SBS file into a framepacked format?
(2013-12-15, 23:22)cityboy Wrote: Guys I've been testing the latest build on my new Samsung 3dTV. In the NVIDIA control panel, when I test 3d, it kicks into 1080p in 3d mode, however when I play a movie in Gotham latest build, the NVidia 3D VISION doesn't kick my screen into 3d mode. I'm using the latest NVIDIA Drivers. I've been reading round about this, but it doesn't sound like anyone else is having this problem.Generally with XBMC you need to switch the TV to 3d mode manually.
Any ideas?
(2013-12-16, 01:05)nickr Wrote: There is no opensource mvc decoder, and I suspect no opensource encoder either.
So you will need to look at commercial software.
(2013-12-16, 03:21)sialivi Wrote:For implement Intel Media SDK support in xbmc, it needs to be supported by ffmpeg.(2013-12-16, 01:05)nickr Wrote: There is no opensource mvc decoder, and I suspect no opensource encoder either.
So you will need to look at commercial software.
Actually, someone recently did make a free MVC encoder/decoder using the Intel Media SDK which supports MVC. It's not open source, but it is free at least: http://forum.doom9.org/showthread.php?t=169651
I don't suppose it would be possible for XBMC to leverage the same SDK? Granted, the Intel Media SDK only supports hardware acceleration on their own hardware, but non-hardware accelerated encoding/decoding still works on other hardware.
(2013-12-16, 03:21)sialivi Wrote:Oh dear, windows only.(2013-12-16, 01:05)nickr Wrote: There is no opensource mvc decoder, and I suspect no opensource encoder either.
So you will need to look at commercial software.
Actually, someone recently did make a free MVC encoder/decoder using the Intel Media SDK which supports MVC. It's not open source, but it is free at least: http://forum.doom9.org/showthread.php?t=169651
I don't suppose it would be possible for XBMC to leverage the same SDK? Granted, the Intel Media SDK only supports hardware acceleration on their own hardware, but non-hardware accelerated encoding/decoding still works on other hardware.
(2013-12-09, 18:32)da-anda Wrote: yep anaglyph rendering on windows is implemented in recent nightlies. Kudos to afedchin!!!!!! Thanks a lot for helping out on this.Thanks a lot!