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[RELEASE] Texture Cache Maintenance utility
Hmm, good point - not sure about local artwork.

Artwork extraction from song (and video) files isn't supported.

When you say "local files", are any of these files accessed over NFS or SMB? Thing is you should see _something_ for local artwork when it fails to retrieve it, I'm not sure why you're seeing absolutely nothing. It's hard for me to diagnose this problem when it's XBMC that isn't responding as it should, it could be anything but it sounds like something is corrupt.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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I tested it with a local XBMC profile (all files directly on my laptop) as well as a remote profile with NFS shares and a MySQL database. It is always the same, every request seems to fail when running the script.

So calls to
- http://fanart...
- /mnt/data/movies...
- image://image...
are all failing. I already guessed that maybe extracting art from mp3 files isn't working, but even http requests seem to fail. Strange... :-(
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Any calls to http://fanart should be logged by curl (assuming you have verbose curl logging enabled) so if you're not seeing curl log entries for http requests then your system has a pretty major problem that I'm not going to be able to solve. Try a new build, or different distribution as something about your current installation seems to be fundamentally broken.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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I will investigate a little bit further... :-) Thanks for the help! Maybe I reinstall XBMC and remove the userdata folder
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texturecache.py (Version 1.6.3)
  • Add: New property @posterwidth, to control number of horizontal posters in stress-test thumbnail view. Default value is 5. Some skins however have 7 posters across.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Ok I'm running the script on my Raspberry now, and it seems to work here. Strange... I used it on my laptop before for testing purposes
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Hello I have been having a problem using this utility since the update to Gotham. It was working previously to the update though I hadn't used it in a while. It goes fine for a minute and then XBMC crashes and this happens (heres the terminal output):

http://pastebin.com/ku4JW4NH

Anyone have any ideas?

Running OS X 10.7.5
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Check your xbmc.log for errors, I don't know why your XBMC is crashing, might be a OSX-specific bug. If you can reproduce it reliably you should raise it with the XBMC developers.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
Reply
Okay I went and turned on XBMC debugging. I just wanted to run the output by you before going over to the Mac support area. Please let me know if theres anything specific I can post there from what you can glean from the debug output posted below.

http://pastebin.com/aPk0QC5f

Heres a copy of my config file. I would like to know if anything seems out of whack. The server host and port are definitely correct but I was wondering if anything seemed out of place (specifically with regards to the textures database file. I heard there were some changes in Gotham. Maybe its reading the old Frodo database and not the new one?). This same config worked on Frodo though.

http://pastebin.com/T1nQbzHH

edit: I've been playing with Artwork Organizer a little and am experiencing a similar crash. It seems to have something to do with ImageLib-x86-osx.so. I'll be sure to head over to the OS X support area when I get the chance.
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You could try disabling DDS in advancedsettings.xml and see if that has any effect.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Unfortunately that didn't work. Thanks though.
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HI,
I had some issues with artwork stored on a samba share which I have since deleted. Now I would like to refresh all the artwork and keep the artwork on the local machine. Running with the 'c' option correctly identifies the movies that need to be re-cached but it errors dues to the artwork file on the samba share not existing anymore.

Im wondering if its possible to remove any references to the deleted samba share artwork from the xbmc db, and if possible, re-download new artwork for the movies in question?

Ive tried a few times but I cant nut out how to do it.

Cheers.
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Look at mklocal.py using options "--readonly --nokeep --output" - it should offer to remove any artwork that no longer exists locally.

Re-downloading would then happen if you run something like Artwork Downloader.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
Reply
Cheers - I've never heard of mklocal.py. Giving it a whirl now.
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(2014-05-30, 14:14)MilhouseVH Wrote: Look at mklocal.py using options "--readonly --nokeep --output" - it should offer to remove any artwork that no longer exists locally.

Re-downloading would then happen if you run something like Artwork Downloader.

Will that remove all non existing local artwork from cache only and do nothing else, even if you never used mklocal before?
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