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Thanks Dave. I do know that not every team member acts/thinks this way, but as long as one (or two or three) bad attitudes can hold Kodi back then it is a problem that the entire team needs to address, especially considering this attitude has been a part of Team Kodi since I was just a lurker around here.
"we would welcome any developer who wants to spend time on getting Kodi better in every way." What a joke. Some members of Team Kodi are more than willing to spend their "spare time" being nasty and unwelcoming. There aren't enough devs because no one wants to work with such nastiness.
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2018-10-09, 07:21
(This post was last modified: 2018-10-10, 04:00 by aussie_huddo.)
I am having an issue with the movie set artwork. I have it configured to add the clearlogo for each set as well as 1 poster and 1 fanart for each set, however the poster and fanart being displayed are from one of the movies in each set and not being fetched from an online source.
When i set the slider in settings to add 2 posters for each set then a desired poster is added along with the normal poster but I just want the collection poster and fanart fetched from fanart.tv
Is this a problem with my settings or a limitation of the add-on?
Cheers
EDIT: I managed to solve the issue by using the "Remove artwork for media type" option in Artwork Beef and removing the art for the sets and then rescanning.
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docwra
Posting Freak
Posts: 1,746
2018-10-11, 12:29
(This post was last modified: 2018-10-11, 12:30 by docwra.)
From my few years of experience working inside the team(now retired) just keep on plugging away, try to address comments but also understand them and be open to a polite debate with reasons for the choices made. What may seem like blocking comments, rarely are if you make sound points and contribute good code.
Update the PR with any reviewer comment requests and bump it after a couple of weeks with a reason I.E. a commit squash or code update. If its languishing for no reason, ask the team why and what can be done to improve it or ask them to close it if not. If it is closed, try another approach. The key is to stay positive and work around any issues.
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2018-10-16, 03:03
(This post was last modified: 2018-10-16, 03:04 by Kriven.)
I've been trying to get Artwork Beef to run all day, and it doesn't want to. All I want is to load clear logos into the skin.
ERROR: EXCEPTION Thrown (PythonToCppException) : -->Python callback/script returned the following error<--
- NOTE: IGNORING THIS CAN LEAD TO MEMORY LEAKS!
Error Type: <type 'exceptions.UnicodeDecodeError'>
Error Contents: 'utf8' codec can't decode byte 0xb0 in position 3: invalid start byte
Traceback (most recent call last):
File "C:\Users\Kriven\AppData\Roaming\Kodi\addons\script.artwork.beef\service.py", line 376, in <module>
ArtworkService().run()
File "C:\Users\Kriven\AppData\Roaming\Kodi\addons\script.artwork.beef\service.py", line 105, in run
if self.process_allvideos(self.processed.is_stale):
File "C:\Users\Kriven\AppData\Roaming\Kodi\addons\script.artwork.beef\service.py", line 206, in process_allvideos
items.extend(info.MediaItem(movie) for movie in quickjson.get_item_list(mediatypes.MOVIE)
File "C:\Users\Kriven\AppData\Roaming\Kodi\addons\script.artwork.beef\lib\libs\quickjson.py", line 70, in get_item_list
json_result = pykodi.execute_jsonrpc(json_request)
File "C:\Users\Kriven\AppData\Roaming\Kodi\addons\script.artwork.beef\lib\libs\pykodi.py", line 111, in execute_jsonrpc
raise e2
UnicodeDecodeError: 'utf8' codec can't decode byte 0xb0 in position 3: invalid start byte
-->End of Python script error report<--
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Hi. What exactly does 'download existing remote images in the video library' do? The wiki isn't very clear to me. I have already downloaded all my artwork locally. What are remote images and where are they downloading to? I started to run it and then canceled in case it might screw up my existing artwork. It said it downloaded 4 files after processing a couple movies. There was nothing additional in those couple folders? So where are the four files so I can compare to what I already have? All my existing artwork was and is downloaded with Artwork Beef fwiw.
Also I ran 'Preload local video and music to cache'. After about 2 seconds analyzing, it reported zero when finished both times. What's up with that?
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Artwork Beef updated to 0.22.1
Includes a new translation to Spanish from 'roliverosc'! Plus a fix for the speed regression when caching artwork for many items (the last version sped it up when processing individual items but really slowed down working through a larger list) and it makes the correct central movie set directory for set names that include a slash.