Help with workflow for skinning
#1
Hello!

I have a question about the workflow that is used to maintain and develop a skin.

I have 2 objectives :
  • Set up a repository which will be updated with svn
  • Develop locally the skin

Right now, I understand how to develop the skin locally, by just using a text editor and then "svn commit", etc... The skin repo is then composed of the usual 720p directory, media, etc....

My problem comes when I try to figure out how to set up the repository that could be used inside XBMC, where the skin would be updated automatically. By looking at Hitcher and Pecinkos repository, the skins are zipped inside their own directory.

So, I guess my question is how do you develop locally (i.e. text editor), then create a zip file (through the use of svn command?) and then commit ("svn commit") this zip file to your repository?

Thanks!

edit - Also, how do one create an addons.xml.md5 ? Is there a command?

edit 2- Alternatively, could the skin in the repos for XBMC be with the usual skin directory layout, not in a zip file?
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Messages In This Thread
Help with workflow for skinning - by Balinus - 2012-03-08, 22:15
[No subject] - by pecinko - 2012-03-08, 23:25
[No subject] - by Jezz_X - 2012-03-09, 00:03
[No subject] - by Jezz_X - 2012-03-09, 00:07
[No subject] - by Hitcher - 2012-03-09, 00:35
[No subject] - by Jezz_X - 2012-03-09, 01:45
[No subject] - by Balinus - 2012-03-09, 16:22
[No subject] - by pecinko - 2012-03-09, 16:28
[No subject] - by Martijn - 2012-03-09, 16:43
[No subject] - by pecinko - 2012-03-09, 16:48
[No subject] - by Balinus - 2012-03-09, 17:40
[No subject] - by pecinko - 2012-03-09, 17:51
[No subject] - by BigNoid - 2012-03-09, 18:01
[No subject] - by pecinko - 2012-03-09, 18:34
[No subject] - by BigNoid - 2012-03-09, 22:38
[No subject] - by Jezz_X - 2012-03-09, 23:04
[No subject] - by Hitcher - 2012-03-10, 00:50
[No subject] - by Hitcher - 2012-03-11, 01:47
RE: - by Mudislander - 2012-03-18, 12:21
[No subject] - by Balinus - 2012-03-11, 02:13
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