WIP Stereoscopic 3D support for half/full SBS, over/under, etc
no work has been done for anaglyph on DXVA, so it's no surprise it's still not working. If there are some experts out there, help is welcome. Also for the row interleaved output method via DirectX
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RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by da-anda - 2013-10-21, 15:05
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47
, - by User 102910 - 2014-08-08, 11:11
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Stereoscopic 3D support for half/full SBS, over/under, etc11