WIP Stereoscopic 3D support for half/full SBS, over/under, etc
(2013-10-23, 10:57)Lamerjack Wrote:
(2013-10-21, 15:05)da-anda Wrote: no work has been done for anaglyph on DXVA, so it's no surprise it's still not working. If there are some experts out there, help is welcome. Also for the row interleaved output method via DirectX

Yes i can imagine that anaglyph isn't very requested.
Did you mean DXVA scaling or DXVA decoder?
Because without DXVA scaling works well "just" unusable because the images are not aligned.
Unfortunately i'm not an expert...
I was able to decode it with media player classic home cinema writing a shader to do it...
...works well but mpch doesn't play 3840x1080 videos with dxva and my computer not enough powerfull for software decoding.
With these build of Xmbc (and some in the past 3840 works fine) i hope that soon will be possible to see in anaglyph.

I tested quickly the build of 8 december and seems that the issue id fixed! Wink
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Messages In This Thread
RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by Lamerjack - 2013-12-09, 17:59
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47
, - by User 102910 - 2014-08-08, 11:11
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