WIP Stereoscopic 3D support for half/full SBS, over/under, etc
(2014-01-08, 19:46)da-anda Wrote: @mtjerneld
well, GUI is rendered in half resolution (HalfSBS / HalfOU) and stretched again by TV. Besides that no other conversion taking place, but that should/will lower GUI quality for both, active and passive 3D displays. But that's how HSBS/HOU work and we don't support FullSBS/FullOU yet.

GUI looks fine, it's the video that gets reduced in quality. I also see the difference before switching the TV to 3D mode, so it's not because of some conversion on the TV end. I would provide screenshots of the difference, but xbmc hangs when I try to take a screenshot with 3D enabled. sigh.

When I watch a Half OU video I have the following experience:

With xbmc's 3D mode disabled:
- Video looks fine
- Menues and subtitles are not 3D-aware

With xbmc's 3D mode enabled
- Video is reduced in quality
- Menues and subtitles are rendered for both "eyes" and looks great.

This is really weird, especially since you say that no video conversion is taking place, but I'm totally confident that the video quality is significally different. I'll try to find a way to show it.

I'm on a Nvidia ION 330 chipset (Asrock).

//M
Reply


Messages In This Thread
RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by mtjerneld - 2014-01-10, 21:51
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47
, - by User 102910 - 2014-08-08, 11:11
Logout Mark Read Team Forum Stats Members Help
Stereoscopic 3D support for half/full SBS, over/under, etc11