[AE] XBMC constantly hogging audio device
Yes, I am using pure ALSA on my system (no Pulseaudio installed). Suspend/resume used to work for AE sinks in git revision a7a09602a7b20f9c8f08289b30c8b424ea83878f.

If this is really broken in RC3 I don't see how Frodo final can be released - this should be a release blocker for quite a few reasons:
  • Higher power consumption. If the ALSA device is being blocked continuously it cannot enter a low power mode, which is exceptionally bad for 24/7 media centers. On my system this is a 3 watts difference (GPU suspended/not suspended)! 3 watts is real money for a 24/7 system!
  • Bad influence on externals players. Some applications will segfault due to this behavior, which is bad!
  • Regression: Releasing of ALSA devices used to work in pre-Frodo releases, so it also needs to work in Frodo.

Are there any statements about these facts from the AE authors? I've tried to report a bug about this on github, but some Devs don't seem like they want to hear about this serious issue and I was pointed to the forums instead Sad
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RE: [AE] XBMC constantly hogging audio device - by vfred - 2013-01-06, 19:03

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