Open source hardware for retro game player
#10
(2014-06-22, 11:49)RockerC Wrote: Add slots / readers for a few more classic gaming system cartridges, like 8-bit NES/Famicom, Super NES, N64, Sega Master System, Genesis, and Mega Drive. AND also add matching (dual) ports for the respective game console gamepads / joysticks so that it would allow you and a friend to use the original game controllers, then it could be a success on Kickstarter!

thanks Rocker, that sounds super exciting
- back the old questions, which ones could be front loading cartridges
- should all be added to one (like retron5) stackable or modularize if they could be front loaded
- does retroplayer already supports all of those games?

(2014-06-22, 11:49)RockerC Wrote: You could possible also get some great ideas from Retrode since their USB reader is actually closer to what your module will be. Might therefor be a good idea to contact retrode.org and ask if they would be willing to partner with you to create a such module together
http://www.retrode.org/plug-in-adapters/
gona ask them if they want to take our design and build the accessory, this is open hardware design to anyone could build stackable accessories however would need license from us for commercial usage (so we could enforce our patent)

(2014-06-22, 11:49)RockerC Wrote: PS: Kickstarter is a normally a better launch platform than Indiegogo for getting noticed.
No doubt about that, like I mentioned earlier, we are self funded Hong Kong based startup and KS requires us to be incorporated in certain countries, incorporation only is not as expensive however other logistics are expensive so we decided to go ahead with IGG.

We just extended our campaign by 30days on IGG and should be announcing the stackable retroplayer module on the campaign after exploring the idea here, we would reach our goal of 75K so hopefully would't have to re-run the campaign (it takes lot of work to run a campaign)
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RE: Open source hardware for retro game player - by aeropriest - 2014-06-23, 02:10
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