2015-07-19, 18:22
DX11 offers multithreading but as I understand such features currently aren't implemented. Any plans on doing that? And DX12 brings asynchronous shaders, which allow other compute tasks to run in parallel with graphics. Seems like a nice upgrade as well.
Or aren't such performance features interesting at all for Kodi on Windows?
Or aren't such performance features interesting at all for Kodi on Windows?